My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Royal Recruits Baby Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Recruits Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Recruits Fisherman
Giant Snowball
Goblins Archers Royal Recruits Baby Dragon Fisherman
Zap
Goblins Archers Royal Giant Fisherman
Barbarian Barrel
Goblins Archers Royal Recruits
The Log
Goblins Archers Royal Giant Royal Recruits Fisherman
Earthquake
Archers
Arrows
Goblins Archers Royal Recruits
Royal Delivery
Goblins Archers Royal Recruits Baby Dragon Fisherman
Fireball
Archers Baby Dragon Fisherman
Poison
Archers Royal Recruits Fisherman
Lightning
Baby Dragon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Fisherman Fireball Baby Dragon Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant Baby Dragon
Archers
Goblins Arrows Royal Giant Royal Recruits Baby Dragon Fisherman
Arrows
Royal Giant Fireball Archers
Royal Giant
Arrows Fireball Fisherman Goblins Archers Baby Dragon
Royal Recruits
Archers
Fireball
Arrows Royal Giant Baby Dragon
Baby Dragon
Goblins Archers Royal Giant Fireball Fisherman
Fisherman
Royal Giant Archers Baby Dragon

Defense Synergies 0 6

Goblins
Archers Fisherman
Archers
Goblins Royal Recruits Baby Dragon Fisherman
Arrows
Fireball
Royal Giant
Royal Recruits
Archers
Fireball
Arrows
Baby Dragon
Archers
Fisherman
Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Baby Dragon
Goblins Royal Recruits Fisherman
Fisherman Goblins Archers Royal Recruits
Royal Recruits Goblins Fisherman
Arrows Royal Recruits Fireball
Arrows Fireball Goblins Archers Baby Dragon
Archers Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball Baby Dragon
Goblins Royal Recruits Fisherman
Goblins Archers Royal Recruits Fisherman
Goblins Archers Arrows Royal Recruits Fireball Baby Dragon Fisherman
Arrows Archers Fireball Baby Dragon
Royal Recruits Fireball
Fireball Goblins Arrows Royal Recruits Baby Dragon
Royal Recruits
Royal Recruits Fireball Fisherman
Goblins Arrows Royal Recruits Fireball Fisherman
Arrows Fireball Goblins Archers Royal Recruits Baby Dragon Fisherman
Arrows Baby Dragon Archers Royal Recruits Fireball Fisherman
Royal Recruits Fisherman
Royal Recruits Goblins Archers Arrows Fireball Baby Dragon Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Archers Fireball Fisherman
Fireball Archers Arrows Baby Dragon Fisherman
Royal Recruits Goblins Fisherman
Royal Recruits Fireball Fisherman
Royal Recruits Fisherman
Arrows Fireball Archers Baby Dragon
Royal Recruits Goblins Archers Fireball
Royal Recruits Fisherman
Royal Recruits Goblins Fireball Baby Dragon
Royal Recruits
Royal Recruits
Royal Recruits Arrows Fireball
Royal Recruits Fireball
Royal Recruits Archers Fireball Baby Dragon
Royal Recruits Goblins Archers Fireball Baby Dragon Fisherman
Arrows Archers Royal Recruits Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Baby Dragon
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Archers Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Fisherman
Goblins Fireball Fisherman
Arrows Royal Recruits Fireball Fisherman
Fireball Archers Arrows Baby Dragon
Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball Baby Dragon
Arrows Fireball
Fisherman
Archers Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Fisherman
Arrows Royal Recruits Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fisherman
Arrows Fireball Baby Dragon Fisherman
Fireball Arrows Baby Dragon Fisherman
Fireball Arrows Baby Dragon Fisherman
Archers Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Royal Recruits Fireball
Fireball Archers Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Royal Recruits
Royal Recruits Fireball Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon
Fireball
Fisherman

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