My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Wall Breakers
Giant Snowball
Goblins Archers Royal Recruits Dart Goblin Wall Breakers
Zap
Goblins Archers Dart Goblin Wall Breakers
Barbarian Barrel
Goblins Archers Royal Recruits Dart Goblin Wall Breakers
The Log
Goblins Archers Royal Recruits Dart Goblin Wall Breakers
Earthquake
Archers
Arrows
Goblins Archers Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Goblins Archers Royal Recruits Dart Goblin Wall Breakers
Fireball
Archers Dart Goblin Wall Breakers
Poison
Archers Royal Recruits Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Archers Arrows Dart Goblin Fireball Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Archers Arrows

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Royal Recruits Wall Breakers Mega Knight
Arrows
Fireball Archers Wall Breakers Mega Knight
Royal Recruits
Archers Dart Goblin Wall Breakers
Dart Goblin
Royal Recruits Wall Breakers Mega Knight
Fireball
Arrows Wall Breakers Mega Knight
Wall Breakers
Archers Arrows Royal Recruits Dart Goblin Fireball Mega Knight
Mega Knight
Archers Arrows Dart Goblin Fireball Wall Breakers

Defense Synergies 1 9

Goblins
Archers Dart Goblin
Archers
Goblins Royal Recruits Dart Goblin Mega Knight
Arrows
Mega Knight Fireball
Royal Recruits
Archers Dart Goblin
Dart Goblin
Goblins Archers Royal Recruits Mega Knight
Fireball
Arrows Mega Knight
Wall Breakers
Mega Knight
Arrows Archers Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Fireball
Goblins Royal Recruits Dart Goblin Mega Knight
Mega Knight Goblins Archers Royal Recruits Dart Goblin
Royal Recruits Goblins Dart Goblin Mega Knight
Arrows Royal Recruits Fireball Mega Knight
Arrows Fireball Goblins Archers Dart Goblin Mega Knight
Dart Goblin Archers Arrows Fireball
Arrows Royal Recruits Dart Goblin Fireball Mega Knight
Goblins Royal Recruits
Goblins Archers Royal Recruits Dart Goblin Mega Knight
Goblins Archers Dart Goblin Arrows Royal Recruits Fireball Mega Knight
Arrows Archers Dart Goblin Fireball
Royal Recruits Mega Knight Fireball
Fireball Mega Knight Goblins Arrows Royal Recruits Dart Goblin
Royal Recruits Mega Knight
Royal Recruits Fireball Mega Knight
Mega Knight Goblins Arrows Royal Recruits Fireball
Arrows Fireball Mega Knight Goblins Archers Royal Recruits Dart Goblin
Arrows Archers Royal Recruits Dart Goblin Fireball Mega Knight
Royal Recruits Dart Goblin
Royal Recruits Mega Knight Goblins Archers Arrows Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Goblins Archers Fireball
Fireball Archers Arrows Mega Knight
Royal Recruits Mega Knight Goblins
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight
Arrows Fireball Archers Dart Goblin
Royal Recruits Goblins Archers Dart Goblin Fireball
Mega Knight Royal Recruits
Royal Recruits Mega Knight Goblins Fireball
Royal Recruits Dart Goblin
Mega Knight Royal Recruits Dart Goblin
Royal Recruits Mega Knight Arrows Fireball
Royal Recruits Mega Knight Fireball
Royal Recruits Archers Dart Goblin Fireball Mega Knight
Royal Recruits Goblins Archers Dart Goblin Fireball
Arrows Mega Knight Archers Royal Recruits Dart Goblin Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Royal Recruits Dart Goblin Fireball
Fireball Arrows Mega Knight
Arrows Fireball Dart Goblin
Archers Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Goblins Fireball
Arrows Royal Recruits Dart Goblin Fireball
Fireball Archers Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Royal Recruits Dart Goblin Fireball Mega Knight
Arrows Fireball
Archers Arrows Dart Goblin Fireball Mega Knight
Arrows Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball Mega Knight
Arrows Fireball Dart Goblin
Fireball Arrows Mega Knight
Fireball Arrows Dart Goblin
Archers Arrows Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Royal Recruits Dart Goblin Fireball
Fireball Archers Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin Mega Knight
Arrows Dart Goblin Fireball
Arrows Fireball
Royal Recruits Dart Goblin Mega Knight
Royal Recruits Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Mega Knight

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