My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Giant Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Fisherman Sparky
Giant Snowball
Goblins Archers Royal Recruits Fisherman
Zap
Goblins Archers Goblin Giant Fisherman Sparky
Barbarian Barrel
Goblins Archers Royal Recruits Sparky
The Log
Goblins Archers Royal Recruits Fisherman Sparky
Earthquake
Archers
Arrows
Goblins Archers Royal Recruits
Royal Delivery
Goblins Archers Royal Recruits Fisherman Sparky
Fireball
Archers Fisherman Sparky
Poison
Archers Royal Recruits Fisherman Sparky
Lightning
Fisherman Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Fisherman Fireball Goblin Giant Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Royal Recruits Goblin Giant Fisherman
Arrows
Fireball Sparky Archers Goblin Giant
Royal Recruits
Archers
Fireball
Arrows Goblin Giant Sparky
Goblin Giant
Fireball Sparky Archers Arrows Fisherman
Fisherman
Archers Goblin Giant Sparky
Sparky
Arrows Goblin Giant Fireball Fisherman

Defense Synergies 1 8

Goblins
Archers Fisherman
Archers
Goblins Royal Recruits Goblin Giant Fisherman
Arrows
Fireball Sparky
Royal Recruits
Archers
Fireball
Goblin Giant Arrows
Goblin Giant
Fireball Archers Sparky
Fisherman
Goblins Archers
Sparky
Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Giant Sparky
Sparky Goblins Royal Recruits Fisherman
Fisherman Sparky Goblins Archers Royal Recruits
Royal Recruits Sparky Goblins Fisherman
Arrows Royal Recruits Fireball Sparky
Arrows Fireball Goblins Archers
Archers Arrows Fireball
Arrows Royal Recruits Fireball Goblin Giant Sparky
Sparky Goblins Royal Recruits Fisherman
Goblins Archers Royal Recruits Fisherman Sparky
Goblins Archers Arrows Royal Recruits Fireball Goblin Giant Fisherman
Arrows Archers Fireball
Royal Recruits Sparky Fireball
Fireball Sparky Goblins Arrows Royal Recruits
Royal Recruits Sparky
Royal Recruits Fireball Fisherman Sparky
Sparky Goblins Arrows Royal Recruits Fireball Fisherman
Arrows Fireball Goblins Archers Royal Recruits Fisherman
Arrows Archers Royal Recruits Fireball Fisherman
Sparky Royal Recruits Fisherman
Royal Recruits Goblins Archers Arrows Fireball Goblin Giant Fisherman Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Archers Fireball Fisherman Sparky
Fireball Archers Arrows Fisherman
Royal Recruits Goblins Goblin Giant Fisherman Sparky
Royal Recruits Fireball Goblin Giant Fisherman Sparky
Royal Recruits Goblin Giant Fisherman Sparky
Arrows Fireball Archers Goblin Giant
Royal Recruits Sparky Goblins Archers Fireball Goblin Giant
Royal Recruits Goblin Giant Fisherman Sparky
Royal Recruits Goblins Fireball Sparky
Royal Recruits Goblin Giant Sparky
Royal Recruits Sparky
Royal Recruits Arrows Fireball Goblin Giant
Royal Recruits Fireball Goblin Giant Sparky
Royal Recruits Archers Fireball Sparky
Royal Recruits Sparky Goblins Archers Fireball Goblin Giant Fisherman
Arrows Archers Royal Recruits Fireball Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Sparky
Arrows Fireball Fisherman
Arrows Fireball Goblin Giant Sparky
Arrows Royal Recruits Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Goblin Giant
Archers Arrows Sparky
Arrows Fireball
Arrows Fireball Fisherman
Goblins Fireball Fisherman Sparky
Arrows Royal Recruits Fireball Fisherman Sparky
Fireball Archers Arrows
Fireball Fisherman Sparky
Arrows Fireball Fisherman
Arrows Fireball Fisherman Sparky
Arrows Fireball Sparky
Arrows Royal Recruits Fireball Sparky
Arrows Fireball Sparky
Fisherman Sparky
Archers Arrows Fireball Fisherman Sparky
Arrows Fireball
Fireball Sparky
Arrows Fireball
Fisherman Sparky
Arrows Royal Recruits Fireball
Arrows Fireball Sparky
Fisherman
Arrows Fireball Fisherman Sparky
Fireball Arrows Fisherman Sparky
Fireball Arrows Fisherman Sparky
Archers Arrows Fireball Sparky
Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Archers Royal Recruits Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Royal Recruits Sparky
Royal Recruits Fireball Sparky
Fireball
Royal Recruits Fireball Goblin Giant Sparky
Sparky
Fireball Sparky

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