My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman Mighty Miner
Giant Snowball
Goblins Archers Cannon Barbarians Fisherman Mighty Miner
Zap
Goblins Archers Cannon Goblin Giant Fisherman Mighty Miner
Barbarian Barrel
Goblins Archers Cannon Barbarians
The Log
Goblins Archers Cannon Barbarians Fisherman
Earthquake
Archers Cannon Barbarians
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Barbarians Fisherman
Fireball
Archers Cannon Barbarians Fisherman Mighty Miner
Poison
Archers Cannon Barbarians Fisherman
Lightning
Cannon Fisherman Mighty Miner
Rocket
Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Cannon Fisherman Mighty Miner Barbarians Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Cannon Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Goblin Giant Fisherman
Cannon
Barbarians
Lightning
Goblin Giant
Goblin Giant
Archers Lightning Fisherman
Fisherman
Archers Goblin Giant
Mighty Miner

Defense Synergies 0 7

Goblins
Archers Cannon Fisherman
Archers
Goblins Cannon Goblin Giant Fisherman
Cannon
Goblins Archers Mighty Miner
Barbarians
Lightning
Goblin Giant
Archers
Fisherman
Goblins Archers
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Goblin Giant
Barbarians Goblins Cannon Fisherman
Cannon Barbarians Fisherman Goblins Archers Lightning
Cannon Barbarians Goblins Fisherman
Lightning Barbarians
Goblins Archers Cannon
Lightning Archers Cannon
Lightning Cannon Barbarians Goblin Giant
Cannon Barbarians Mighty Miner Goblins Fisherman
Goblins Archers Cannon Barbarians Fisherman
Goblins Archers Barbarians Cannon Goblin Giant Fisherman
Archers
Cannon Barbarians Lightning
Goblins Cannon Barbarians
Barbarians Cannon
Barbarians Cannon Lightning Fisherman
Barbarians Goblins Cannon Fisherman
Cannon Goblins Archers Barbarians Fisherman
Archers Cannon Barbarians Fisherman
Barbarians Cannon Fisherman
Goblins Archers Cannon Barbarians Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Archers Fisherman
Archers Lightning Fisherman
Barbarians Goblins Lightning Goblin Giant Fisherman
Lightning Barbarians Goblin Giant Fisherman
Barbarians Cannon Goblin Giant Fisherman Mighty Miner
Archers Goblin Giant
Goblins Archers Barbarians Lightning Goblin Giant
Mighty Miner Barbarians Goblin Giant Fisherman
Lightning Goblins Barbarians
Cannon Barbarians Goblin Giant
Barbarians
Lightning Barbarians Goblin Giant
Barbarians Lightning Cannon Goblin Giant
Archers Cannon Barbarians
Barbarians Goblins Archers Lightning Goblin Giant Fisherman Mighty Miner
Archers Cannon Barbarians Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Fisherman
Lightning Goblin Giant
Lightning Barbarians
Goblin Giant
Archers
Lightning
Lightning Fisherman
Lightning Goblins Fisherman
Lightning Fisherman
Lightning Archers
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Archers Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Barbarians
Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Archers
Lightning
Lightning
Lightning
Lightning
Mighty Miner
Lightning
Lightning Archers Barbarians
Lightning Archers
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Giant
Lightning

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