My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Goblins Archers Cannon Musketeer Battle Ram
Zap
Goblins Archers Cannon Battle Ram
Barbarian Barrel
Goblins Archers Cannon Musketeer Battle Ram Wizard
The Log
Goblins Archers Cannon Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Archers Cannon
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mini P.E.K.K.A Musketeer Battle Ram Wizard
Fireball
Archers Cannon Musketeer Battle Ram Wizard
Poison
Archers Cannon Musketeer Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Cannon Fireball Mini P.E.K.K.A Musketeer Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Cannon Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Battle Ram
Archers
Goblins Mini P.E.K.K.A Battle Ram
Cannon
Fireball
Battle Ram
Mini P.E.K.K.A
Archers Musketeer Wizard
Musketeer
Mini P.E.K.K.A Battle Ram
Battle Ram
Goblins Archers Fireball Musketeer
Wizard
Mini P.E.K.K.A

Defense Synergies 1 13

Goblins
Archers Cannon Musketeer Wizard
Archers
Goblins Cannon Mini P.E.K.K.A
Cannon
Musketeer Goblins Archers Fireball Mini P.E.K.K.A Wizard
Fireball
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Archers Cannon Fireball Musketeer Wizard
Musketeer
Cannon Goblins Fireball Mini P.E.K.K.A
Battle Ram
Wizard
Goblins Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Wizard
Mini P.E.K.K.A Goblins Cannon Musketeer
Cannon Mini P.E.K.K.A Goblins Archers Musketeer
Cannon Mini P.E.K.K.A Goblins Musketeer
Fireball Mini P.E.K.K.A
Fireball Goblins Archers Cannon Musketeer
Musketeer Archers Cannon Fireball Wizard
Cannon Fireball Musketeer
Cannon Mini P.E.K.K.A Goblins Musketeer
Goblins Archers Cannon Mini P.E.K.K.A Musketeer
Goblins Archers Cannon Fireball Musketeer Wizard
Musketeer Archers Fireball Wizard
Cannon Mini P.E.K.K.A Fireball Musketeer Wizard
Fireball Wizard Goblins Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Wizard Goblins Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Goblins Archers Musketeer Wizard
Wizard Archers Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Wizard Goblins Archers Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball
Fireball Archers Mini P.E.K.K.A Musketeer Wizard
Goblins Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Fireball Musketeer
Cannon Mini P.E.K.K.A Musketeer
Fireball Wizard Archers Musketeer
Mini P.E.K.K.A Goblins Archers Fireball Musketeer
Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A
Cannon Musketeer
Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Cannon Fireball Wizard
Wizard Archers Cannon Fireball Musketeer
Goblins Archers Fireball Mini P.E.K.K.A Musketeer
Archers Cannon Fireball Mini P.E.K.K.A Musketeer Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Archers Musketeer Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard
Fireball Archers Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Archers Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Archers Fireball Musketeer
Fireball Archers Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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