My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Prince Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Prince
Giant Snowball
Goblins Archers Little Prince
Zap
Goblins Archers Prince Little Prince
Barbarian Barrel
Goblins Archers Magic Archer Little Prince
The Log
Goblins Archers Prince Little Prince
Earthquake
Archers
Arrows
Goblins Archers Little Prince
Royal Delivery
Goblins Archers Prince Magic Archer Little Prince
Fireball
Archers Magic Archer Little Prince
Poison
Archers Magic Archer Little Prince
Lightning
Prince Magic Archer Little Prince
Rocket
Prince Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Little Prince Fireball Magic Archer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Little Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Archers
Goblins Giant Prince
Fireball
Giant The Log Magic Archer Little Prince
Giant
Prince Goblins Archers Fireball The Log Magic Archer Little Prince
Prince
Giant Archers The Log Magic Archer Little Prince
The Log
Fireball Giant Prince Magic Archer Little Prince
Magic Archer
Fireball Giant Prince The Log
Little Prince
Fireball Giant Prince The Log

Defense Synergies 2 9

Goblins
Archers The Log Magic Archer Little Prince
Archers
Goblins The Log
Fireball
The Log Little Prince
Giant
Prince
The Log Magic Archer
The Log
Fireball Prince Goblins Archers Magic Archer Little Prince
Magic Archer
Goblins Prince The Log
Little Prince
Goblins Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer
Goblins Prince The Log
Prince Goblins Archers
Prince Goblins
Fireball Prince The Log
Fireball The Log Goblins Archers Magic Archer
Archers Fireball Magic Archer Little Prince
Fireball The Log Magic Archer
Goblins Prince
Goblins Archers Prince Little Prince
Goblins Archers Fireball The Log Magic Archer
Archers Fireball Magic Archer
Prince Fireball The Log
Fireball Goblins Prince The Log Magic Archer
Prince
Fireball Prince The Log
Goblins Fireball Prince
Fireball Goblins Archers Prince The Log Magic Archer Little Prince
The Log Archers Fireball Magic Archer Little Prince
Prince
Goblins Archers Fireball Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Prince
Fireball Archers Prince The Log Magic Archer
Goblins Prince The Log
Prince Fireball The Log
Prince
Fireball Archers Magic Archer
Prince Goblins Archers Fireball
Prince
Goblins Fireball Prince The Log Magic Archer
Prince
Fireball Prince The Log
Prince Fireball
Archers Fireball Magic Archer
Goblins Archers Fireball Prince The Log Magic Archer Little Prince
Archers Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Prince The Log
Fireball The Log Magic Archer
Fireball Magic Archer
Archers The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Goblins Fireball Prince
Fireball Prince The Log Magic Archer
Fireball Archers Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Archers Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer Little Prince
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Fireball The Log
The Log Fireball Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Archers Fireball Magic Archer Little Prince
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Archers Fireball Prince Magic Archer
Fireball Archers Magic Archer
The Log Fireball
Fireball Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Prince
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer Little Prince
Prince
Fireball

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