My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers Inferno Tower
Barbarian Barrel
Goblins Archers Valkyrie Inferno Tower Wizard
The Log
Goblins Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Archers Hog Rider Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Fireball Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Archers Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie
Archers
Valkyrie Goblins Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider
Mini P.E.K.K.A
Archers Valkyrie Hog Rider Wizard
Valkyrie
Archers Hog Rider Goblins Mini P.E.K.K.A Wizard
Hog Rider
Goblins Fireball Valkyrie Archers Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 12

Goblins
Archers Inferno Tower Wizard
Archers
Valkyrie Goblins Mini P.E.K.K.A Inferno Tower
Fireball
Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
Archers Fireball Valkyrie Wizard
Valkyrie
Archers Fireball Mini P.E.K.K.A Inferno Tower Wizard
Hog Rider
Inferno Tower
Goblins Archers Fireball Valkyrie
Wizard
Goblins Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Goblins Valkyrie
Mini P.E.K.K.A Inferno Tower Goblins Archers Valkyrie
Mini P.E.K.K.A Inferno Tower Goblins Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Archers Valkyrie
Inferno Tower Archers Fireball Wizard
Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblins
Goblins Archers Mini P.E.K.K.A Valkyrie Inferno Tower
Goblins Archers Valkyrie Fireball Wizard
Inferno Tower Archers Fireball Wizard
Mini P.E.K.K.A Inferno Tower Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A
Wizard Goblins Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Valkyrie Goblins Archers Wizard
Valkyrie Wizard Archers Fireball
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Goblins Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Archers Fireball Inferno Tower
Fireball Archers Mini P.E.K.K.A Valkyrie Wizard
Goblins Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie
Fireball Wizard Archers
Mini P.E.K.K.A Goblins Archers Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Goblins Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard
Wizard Archers Fireball Valkyrie
Inferno Tower Goblins Archers Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Archers Fireball Mini P.E.K.K.A Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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