My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Goblins Archers Little Prince
Zap
Goblins Archers Firecracker Royal Giant Little Prince
Barbarian Barrel
Goblins Archers Firecracker Little Prince
The Log
Goblins Archers Firecracker Royal Giant Little Prince
Earthquake
Archers Firecracker
Arrows
Goblins Archers Firecracker Little Prince
Royal Delivery
Goblins Archers Firecracker Bowler Little Prince
Fireball
Archers Firecracker Bowler Little Prince
Poison
Archers Firecracker Little Prince
Lightning
Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Firecracker Little Prince Fireball Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant
Archers
Goblins Royal Giant Bowler
Firecracker
Royal Giant Bowler
Royal Giant
Firecracker Fireball Goblins Archers Bowler The Log
Fireball
Royal Giant The Log Little Prince
Bowler
Archers Firecracker Royal Giant The Log Little Prince
The Log
Royal Giant Fireball Bowler Little Prince
Little Prince
Fireball Bowler The Log

Defense Synergies 3 10

Goblins
Archers Firecracker The Log Little Prince
Archers
Goblins Firecracker Bowler The Log
Firecracker
The Log Goblins Archers
Royal Giant
Fireball
The Log Little Prince
Bowler
The Log Archers Little Prince
The Log
Firecracker Fireball Bowler Goblins Archers Little Prince
Little Prince
Goblins Fireball Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball The Log
Goblins Firecracker The Log
Bowler Goblins Archers
Goblins Firecracker Bowler
Firecracker Fireball Bowler The Log
Fireball Bowler The Log Goblins Archers Firecracker
Archers Firecracker Fireball Little Prince
Bowler Fireball The Log
Goblins
Goblins Archers Firecracker Bowler Little Prince
Goblins Archers Firecracker Fireball Bowler The Log
Archers Firecracker Fireball
Bowler Fireball The Log
Fireball Bowler Goblins Firecracker The Log
Fireball Bowler The Log
Goblins Firecracker Fireball Bowler
Fireball Goblins Archers Firecracker Bowler The Log Little Prince
The Log Archers Firecracker Fireball Bowler Little Prince
Bowler Goblins Archers Firecracker Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Bowler
Fireball Archers Firecracker Bowler The Log
Goblins Bowler The Log
Bowler Fireball The Log
Bowler
Firecracker Fireball Archers
Goblins Archers Fireball Bowler
Goblins Firecracker Fireball The Log
Bowler
Fireball Bowler The Log
Bowler Fireball
Archers Firecracker Fireball Bowler
Goblins Archers Firecracker Fireball Bowler The Log Little Prince
Bowler Archers Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Bowler The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Bowler The Log
Firecracker Fireball
Archers Firecracker Bowler The Log
Fireball The Log Firecracker Bowler
Fireball The Log Firecracker
Goblins Fireball Bowler
Firecracker Fireball Bowler The Log
Fireball Archers Firecracker
Firecracker Fireball Bowler The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Bowler The Log
Firecracker Fireball Bowler The Log
Fireball
Archers Firecracker Fireball Bowler The Log
Firecracker Fireball Bowler The Log Little Prince
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
Firecracker The Log Fireball Bowler Little Prince
Firecracker Fireball The Log Bowler
Fireball Bowler The Log
Fireball Firecracker The Log
Archers Firecracker Fireball Little Prince
Firecracker Fireball
Fireball Bowler
Fireball The Log
Firecracker Fireball
Firecracker Fireball Bowler The Log
Archers Fireball
Fireball Archers Firecracker
The Log Fireball
Fireball Firecracker Bowler
The Log Firecracker Fireball Bowler
Fireball
Firecracker
Firecracker Fireball Bowler The Log
Firecracker Fireball
Firecracker Fireball Bowler The Log Little Prince
Fireball Firecracker Bowler

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