My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Goblins Archers Goblin Gang Hog Rider Little Prince
Zap
Goblins Archers Goblin Gang Little Prince
Barbarian Barrel
Goblins Archers Goblin Gang Little Prince
The Log
Goblins Archers Goblin Gang Hog Rider Little Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Goblins Archers Goblin Gang Little Prince
Royal Delivery
Goblins Archers Goblin Gang Hog Rider Little Prince
Fireball
Archers Goblin Gang Hog Rider Little Prince
Poison
Archers Goblin Gang Little Prince
Lightning
Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Goblin Gang Earthquake Little Prince Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Hog Rider Mega Knight
Goblin Gang
Hog Rider
Earthquake
Hog Rider The Log Mega Knight
Hog Rider
Goblins Goblin Gang Earthquake The Log Archers Mega Knight Little Prince
The Log
Hog Rider Earthquake Mega Knight Little Prince
Mega Knight
Archers Earthquake Hog Rider The Log
Little Prince
Hog Rider The Log

Defense Synergies 0 11

Goblins
Archers The Log Little Prince
Archers
Goblins Goblin Gang The Log Mega Knight
Goblin Gang
Archers The Log
Earthquake
The Log Mega Knight
Hog Rider
The Log
Goblins Archers Goblin Gang Earthquake Mega Knight Little Prince
Mega Knight
Archers Earthquake The Log
Little Prince
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Goblins Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Goblins Archers
Goblins Goblin Gang Mega Knight
Earthquake The Log Mega Knight
Goblin Gang The Log Goblins Archers Earthquake Mega Knight
Archers Goblin Gang Little Prince
Earthquake The Log Mega Knight
Goblins Goblin Gang
Goblin Gang Goblins Archers Mega Knight Little Prince
Goblins Archers Goblin Gang Earthquake The Log Mega Knight
Archers Goblin Gang
Mega Knight Goblin Gang Earthquake The Log
Mega Knight Goblins Goblin Gang Earthquake The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Goblins Goblin Gang
Mega Knight Goblins Archers Goblin Gang The Log Little Prince
Earthquake The Log Archers Mega Knight Little Prince
Goblin Gang Mega Knight Goblins Archers Earthquake The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Archers
Archers Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Archers Goblin Gang
Goblin Gang Goblins Archers
Mega Knight
Mega Knight Goblins The Log
Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Goblins Archers The Log Little Prince
Mega Knight Archers Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Archers Earthquake The Log
Earthquake The Log
The Log
Goblins Goblin Gang
Earthquake The Log
Archers
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Earthquake
Archers Earthquake The Log Mega Knight
Earthquake The Log Mega Knight Little Prince
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Earthquake The Log Mega Knight Little Prince
The Log Earthquake
The Log Mega Knight
The Log
Archers Little Prince
Earthquake The Log Mega Knight
Mega Knight
Earthquake The Log
Earthquake Archers Goblin Gang
Archers
The Log
Goblin Gang Mega Knight
The Log Earthquake
Mega Knight
Goblin Gang The Log
The Log Mega Knight Little Prince
Mega Knight

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