My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Goblins Archers Goblin Gang
Zap
Goblins Archers Goblin Gang Firecracker
Barbarian Barrel
Goblins Archers Goblin Gang Firecracker Wizard
The Log
Goblins Archers Goblin Gang Firecracker
Earthquake
Archers Goblin Gang Firecracker
Arrows
Goblins Archers Goblin Gang Firecracker
Royal Delivery
Goblins Archers Goblin Gang Firecracker Wizard
Fireball
Archers Goblin Gang Firecracker Wizard
Poison
Archers Goblin Gang Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Rage Archers Goblin Gang Firecracker Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Barbarian Barrel Rage Archers

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Barbarian Barrel Golem
Goblin Gang
Firecracker Golem
Firecracker
Goblin Gang Barbarian Barrel Golem
Wizard
Rage Golem
Barbarian Barrel
Archers Firecracker Golem
Rage
Wizard
Golem
Archers Goblin Gang Firecracker Wizard Barbarian Barrel

Defense Synergies 1 10

Goblins
Archers Firecracker Wizard Barbarian Barrel
Archers
Barbarian Barrel Goblins Goblin Gang Firecracker
Goblin Gang
Archers Firecracker Barbarian Barrel
Firecracker
Goblins Archers Goblin Gang Barbarian Barrel
Wizard
Goblins Barbarian Barrel
Barbarian Barrel
Archers Goblins Goblin Gang Firecracker Wizard
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Barbarian Barrel
Goblins Goblin Gang Firecracker
Goblin Gang Goblins Archers
Goblins Goblin Gang Firecracker
Firecracker Barbarian Barrel
Goblin Gang Barbarian Barrel Goblins Archers Firecracker
Archers Goblin Gang Firecracker Wizard
Barbarian Barrel
Goblins Goblin Gang
Goblin Gang Goblins Archers Firecracker Barbarian Barrel
Goblins Archers Goblin Gang Firecracker Wizard Barbarian Barrel
Archers Goblin Gang Firecracker Wizard
Goblin Gang Wizard
Wizard Goblins Goblin Gang Firecracker Barbarian Barrel
Goblin Gang
Goblin Gang
Wizard Goblins Goblin Gang Firecracker
Goblins Archers Goblin Gang Firecracker Wizard Barbarian Barrel
Wizard Barbarian Barrel Archers Firecracker
Goblin Gang Wizard Goblins Archers Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Archers Barbarian Barrel
Archers Goblin Gang Firecracker Wizard Barbarian Barrel
Goblin Gang Goblins
Goblin Gang Barbarian Barrel
Goblin Gang
Firecracker Wizard Archers Goblin Gang
Goblin Gang Goblins Archers
Goblins Firecracker Barbarian Barrel
Goblin Gang
Goblin Gang Wizard
Wizard Archers Firecracker
Goblin Gang Goblins Archers Firecracker Barbarian Barrel
Archers Firecracker Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Wizard Firecracker Barbarian Barrel
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Wizard Barbarian Barrel
Firecracker Wizard
Goblins Goblin Gang
Firecracker Wizard Barbarian Barrel
Archers Firecracker Wizard
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Barbarian Barrel
Archers Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Wizard
Firecracker Barbarian Barrel
Archers Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Archers Goblin Gang Barbarian Barrel
Archers Firecracker Wizard
Barbarian Barrel
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Barbarian Barrel
Firecracker Wizard

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