My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider Witch
Zap
Goblins Archers Firecracker Witch
Barbarian Barrel
Goblins Archers Knight Firecracker Valkyrie Wizard Witch
The Log
Goblins Archers Firecracker Hog Rider Witch
Earthquake
Archers Firecracker Hog Rider Witch
Arrows
Goblins Archers Firecracker Witch
Royal Delivery
Goblins Archers Knight Firecracker Valkyrie Hog Rider Wizard Witch
Fireball
Archers Firecracker Hog Rider Wizard Witch
Poison
Archers Firecracker Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Firecracker Valkyrie Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie
Archers
Knight Valkyrie Goblins Hog Rider
Knight
Archers Firecracker Hog Rider Wizard Witch
Firecracker
Knight Hog Rider Valkyrie
Valkyrie
Archers Hog Rider Goblins Firecracker Wizard Witch
Hog Rider
Goblins Knight Firecracker Valkyrie Archers Wizard Witch
Wizard
Knight Valkyrie Hog Rider
Witch
Knight Valkyrie Hog Rider

Defense Synergies 4 10

Goblins
Archers Knight Firecracker Wizard
Archers
Knight Valkyrie Goblins Firecracker Witch
Knight
Archers Firecracker Goblins Wizard Witch
Firecracker
Knight Valkyrie Goblins Archers
Valkyrie
Archers Firecracker Wizard Witch
Hog Rider
Wizard
Goblins Knight Valkyrie
Witch
Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Goblins Knight Firecracker Valkyrie Witch
Witch Goblins Archers Knight Valkyrie
Witch Goblins Knight Firecracker Valkyrie
Firecracker Valkyrie
Goblins Archers Firecracker Valkyrie
Archers Firecracker Wizard Witch
Valkyrie
Witch Goblins
Knight Goblins Archers Firecracker Valkyrie
Goblins Archers Valkyrie Witch Knight Firecracker Wizard
Archers Firecracker Wizard Witch
Knight Valkyrie Wizard Witch
Valkyrie Wizard Goblins Firecracker Witch
Knight
Wizard Goblins Knight Firecracker Valkyrie Witch
Goblins Archers Knight Firecracker Valkyrie Wizard Witch
Valkyrie Wizard Witch Archers Knight Firecracker
Valkyrie Wizard Goblins Archers Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Archers Witch
Archers Knight Firecracker Valkyrie Wizard
Goblins Knight Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch
Firecracker Wizard Archers Witch
Goblins Archers Knight Valkyrie Witch
Knight Valkyrie
Goblins Knight Firecracker Valkyrie Witch
Witch
Knight Valkyrie Witch
Valkyrie
Knight Valkyrie Wizard Witch
Wizard Archers Firecracker Valkyrie Witch
Witch Goblins Archers Knight Firecracker Valkyrie
Valkyrie Archers Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Witch
Archers Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Goblins
Firecracker Knight Valkyrie Wizard
Archers Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Archers Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Archers Witch
Archers Firecracker Wizard Witch
Knight Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker Wizard

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