My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Goblins Archers Minions Hog Rider
Zap
Goblins Archers Minions Firecracker Inferno Tower
Barbarian Barrel
Goblins Archers Knight Firecracker Inferno Tower
The Log
Goblins Archers Firecracker Hog Rider
Earthquake
Archers Firecracker Hog Rider Inferno Tower
Arrows
Goblins Archers Minions Firecracker
Royal Delivery
Goblins Archers Knight Minions Firecracker Hog Rider
Fireball
Archers Minions Firecracker Hog Rider Inferno Tower
Poison
Archers Minions Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Minions Firecracker Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Minions

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Knight Goblins Hog Rider
Knight
Archers Minions Firecracker Hog Rider Fireball
Minions
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Minions
Fireball
Hog Rider Knight
Hog Rider
Goblins Knight Minions Firecracker Fireball Archers
Inferno Tower

Defense Synergies 4 12

Goblins
Archers Knight Firecracker Inferno Tower
Archers
Knight Goblins Minions Firecracker Inferno Tower
Knight
Archers Minions Firecracker Inferno Tower Goblins Fireball
Minions
Knight Archers Firecracker Inferno Tower
Firecracker
Knight Goblins Archers Minions Inferno Tower
Fireball
Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblins Archers Minions Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Fireball Inferno Tower
Inferno Tower Goblins Knight Minions Firecracker
Inferno Tower Goblins Archers Knight Minions
Inferno Tower Goblins Knight Minions Firecracker
Firecracker Fireball
Fireball Goblins Archers Minions Firecracker
Minions Inferno Tower Archers Firecracker Fireball
Fireball Inferno Tower
Inferno Tower Goblins Minions
Knight Goblins Archers Firecracker Inferno Tower
Goblins Archers Minions Knight Firecracker Fireball
Minions Inferno Tower Archers Firecracker Fireball
Inferno Tower Knight Minions Fireball
Fireball Goblins Minions Firecracker
Inferno Tower Knight
Inferno Tower Fireball
Goblins Knight Minions Firecracker Fireball Inferno Tower
Fireball Goblins Archers Knight Minions Firecracker
Archers Knight Minions Firecracker Fireball
Inferno Tower
Goblins Archers Knight Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Fireball Inferno Tower
Fireball Archers Knight Firecracker
Goblins Knight Minions Inferno Tower
Knight Fireball Inferno Tower
Inferno Tower Knight
Firecracker Fireball Archers Minions
Goblins Archers Knight Minions Fireball Inferno Tower
Inferno Tower Knight
Goblins Knight Minions Firecracker Fireball Inferno Tower
Inferno Tower
Knight Minions Inferno Tower
Fireball
Knight Fireball Inferno Tower
Archers Firecracker Fireball
Inferno Tower Goblins Archers Knight Minions Firecracker Fireball
Minions Archers Firecracker Fireball Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Minions
Archers Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Minions Fireball
Firecracker Knight Fireball
Fireball Archers Firecracker
Knight Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Minions
Archers Firecracker Fireball
Firecracker Fireball
Minions Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Archers Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Archers Minions Fireball
Fireball Archers Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball
Firecracker
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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