My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Clone Giant Skeleton
Giant Snowball
Goblins Archers Skeleton Army Clone
Zap
Goblins Archers Skeleton Army Clone
Barbarian Barrel
Goblins Archers Knight Valkyrie Skeleton Army Clone Hunter Giant Skeleton
The Log
Goblins Archers Skeleton Army Clone Hunter Giant Skeleton
Earthquake
Archers Skeleton Army Clone
Arrows
Goblins Archers Skeleton Army Clone
Royal Delivery
Goblins Archers Knight Valkyrie Skeleton Army Clone Hunter Giant Skeleton
Fireball
Archers Skeleton Army Clone Hunter
Poison
Archers Skeleton Army Clone Hunter
Lightning
Knight Valkyrie Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Skeleton Army Clone Valkyrie Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Knight Valkyrie Goblins Giant Skeleton
Knight
Archers Hunter
Valkyrie
Archers Goblins Hunter Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton
Hunter
Knight Valkyrie Giant Skeleton
Giant Skeleton
Clone Archers Valkyrie Hunter

Defense Synergies 3 10

Goblins
Archers Knight Hunter Giant Skeleton
Archers
Knight Valkyrie Goblins Skeleton Army Giant Skeleton
Knight
Archers Hunter Goblins Skeleton Army
Valkyrie
Archers Hunter
Skeleton Army
Archers Knight Giant Skeleton
Clone
Hunter
Knight Goblins Valkyrie Giant Skeleton
Giant Skeleton
Goblins Archers Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Skeleton Army Hunter Goblins Knight Valkyrie
Skeleton Army Hunter Goblins Archers Knight Valkyrie Giant Skeleton
Skeleton Army Hunter Goblins Knight Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Goblins Archers Valkyrie Hunter
Hunter Archers
Valkyrie Giant Skeleton
Hunter Goblins Skeleton Army
Knight Skeleton Army Goblins Archers Valkyrie Hunter Giant Skeleton
Goblins Archers Valkyrie Skeleton Army Knight Hunter Giant Skeleton
Hunter Archers
Skeleton Army Hunter Knight Valkyrie Giant Skeleton
Valkyrie Skeleton Army Goblins Hunter
Skeleton Army Knight Hunter
Skeleton Army Hunter
Goblins Knight Valkyrie Skeleton Army Hunter
Valkyrie Goblins Archers Knight Skeleton Army Hunter
Valkyrie Hunter Archers Knight Giant Skeleton
Hunter
Valkyrie Skeleton Army Goblins Archers Knight Hunter Giant Skeleton
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Goblins Archers Giant Skeleton
Archers Knight Valkyrie Hunter
Skeleton Army Giant Skeleton Goblins Knight Valkyrie Hunter
Valkyrie Skeleton Army Hunter Giant Skeleton Knight
Giant Skeleton Knight Valkyrie Skeleton Army Hunter
Archers Hunter
Skeleton Army Goblins Archers Knight Valkyrie Hunter Giant Skeleton
Giant Skeleton Knight Valkyrie Skeleton Army Hunter
Giant Skeleton Goblins Knight Valkyrie Skeleton Army
Skeleton Army
Knight Valkyrie Hunter Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Knight Valkyrie Hunter
Archers Valkyrie Skeleton Army
Skeleton Army Goblins Archers Knight Valkyrie Hunter Giant Skeleton
Valkyrie Archers Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton
Giant Skeleton
Knight Valkyrie Giant Skeleton
Valkyrie
Hunter
Archers
Hunter
Goblins
Knight Valkyrie
Archers
Knight Hunter
Hunter
Archers Hunter
Valkyrie
Giant Skeleton
Valkyrie Hunter
Hunter
Archers Hunter
Hunter
Giant Skeleton
Archers Skeleton Army
Archers Hunter
Knight Valkyrie Hunter
Giant Skeleton
Giant Skeleton
Giant Skeleton

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