My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Hut Golem Night Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch Mighty Miner
Giant Snowball
Goblins Archers Musketeer Goblin Hut Night Witch Mighty Miner
Zap
Goblins Archers Goblin Hut Night Witch Mighty Miner
Barbarian Barrel
Goblins Archers Musketeer Goblin Hut Night Witch
The Log
Goblins Archers Musketeer Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Goblins Archers Goblin Hut Night Witch
Royal Delivery
Goblins Archers Musketeer Goblin Hut Night Witch
Fireball
Archers Musketeer Goblin Hut Night Witch Mighty Miner
Poison
Archers Musketeer Goblin Hut Night Witch
Lightning
Musketeer Goblin Hut Night Witch Mighty Miner
Rocket
Musketeer Goblin Hut Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Night Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Musketeer Night Witch Mighty Miner Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Archers Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Goblin Hut Golem
Musketeer
Goblin Hut Golem
Goblin Hut
Archers Musketeer Golem
Rage
Night Witch
Golem
Night Witch Archers Musketeer Goblin Hut
Night Witch
Golem Rage
Mighty Miner

Defense Synergies 0 5

Goblins
Archers Musketeer Night Witch
Archers
Goblins Goblin Hut
Musketeer
Goblins Goblin Hut
Goblin Hut
Archers Musketeer
Rage
Golem
Night Witch
Goblins
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut
Goblins Musketeer Goblin Hut Night Witch
Goblin Hut Goblins Archers Musketeer Night Witch
Goblin Hut Night Witch Goblins Musketeer
Goblins Archers Musketeer Night Witch
Musketeer Archers Goblin Hut Night Witch
Musketeer
Mighty Miner Goblins Musketeer Goblin Hut Night Witch
Goblins Archers Musketeer Night Witch
Goblins Archers Musketeer Goblin Hut Night Witch
Musketeer Archers Goblin Hut Night Witch
Goblin Hut Night Witch Musketeer
Goblins Goblin Hut Night Witch
Goblin Hut
Goblin Hut
Goblins Musketeer Goblin Hut Night Witch
Goblins Archers Musketeer Goblin Hut Night Witch
Archers Musketeer Goblin Hut
Musketeer Goblin Hut
Goblins Archers Musketeer Night Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Hut
Archers Musketeer
Goblins Musketeer Goblin Hut
Musketeer Night Witch
Musketeer Goblin Hut Night Witch Mighty Miner
Archers Musketeer Goblin Hut
Goblins Archers Musketeer Goblin Hut Night Witch
Mighty Miner
Goblins Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Night Witch
Archers Musketeer
Goblin Hut Goblins Archers Musketeer Night Witch Mighty Miner
Archers Musketeer Goblin Hut Mighty Miner
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Goblin Hut
Musketeer
Musketeer
Archers Musketeer
Goblins Musketeer Night Witch
Musketeer
Archers Musketeer
Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Night Witch
Archers Musketeer
Musketeer Night Witch
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Archers Musketeer Night Witch
Musketeer Goblin Hut
Night Witch
Musketeer Night Witch
Mighty Miner
Archers Musketeer Goblin Hut Night Witch
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: