My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman
Giant Snowball
Goblins Archers Fisherman
Zap
Goblins Archers Goblin Giant Fisherman
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers Fisherman
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Bowler Fisherman
Fireball
Archers Bowler Fisherman
Poison
Archers Fisherman
Lightning
Bowler Fisherman
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Fisherman Bowler Goblin Machine Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Bowler Goblin Giant Fisherman
Rage
Goblin Giant Goblin Machine
Bowler
Archers Lightning Fisherman
Lightning
Bowler Goblin Giant
Goblin Giant
Archers Rage Lightning Fisherman Goblin Machine
Fisherman
Archers Bowler Goblin Giant
Goblin Machine
Rage Goblin Giant

Defense Synergies 0 5

Goblins
Archers Fisherman
Archers
Goblins Bowler Goblin Giant Fisherman
Rage
Bowler
Archers
Lightning
Goblin Giant
Archers
Fisherman
Goblins Archers
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Goblin Giant
Goblins Fisherman
Bowler Fisherman Goblins Archers Lightning
Goblins Bowler Fisherman
Lightning Bowler
Bowler Goblins Archers
Lightning Archers
Bowler Lightning Goblin Giant
Goblins Fisherman
Goblins Archers Bowler Fisherman
Goblins Archers Bowler Goblin Giant Fisherman
Archers
Bowler Lightning
Bowler Goblins
Bowler Lightning Fisherman
Goblins Bowler Fisherman
Goblins Archers Bowler Fisherman
Archers Bowler Fisherman
Fisherman
Bowler Goblins Archers Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Bowler Fisherman
Archers Bowler Lightning Fisherman
Goblins Bowler Lightning Goblin Giant Fisherman
Bowler Lightning Goblin Giant Fisherman
Bowler Goblin Giant Fisherman
Archers Goblin Giant
Goblins Archers Bowler Lightning Goblin Giant
Goblin Giant Fisherman
Lightning Goblins
Goblin Giant
Bowler
Lightning Bowler Goblin Giant
Bowler Lightning Goblin Giant
Archers Bowler
Goblins Archers Bowler Lightning Goblin Giant Fisherman
Bowler Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler Fisherman
Lightning Goblin Giant
Lightning
Bowler
Goblin Giant Goblin Machine
Archers Bowler
Bowler Lightning
Lightning Fisherman
Lightning Goblins Bowler Fisherman
Lightning Bowler Fisherman Goblin Machine
Lightning Archers
Lightning Bowler Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Bowler
Lightning Bowler
Lightning
Lightning Fisherman
Lightning Archers Bowler Fisherman Goblin Machine
Lightning Bowler Goblin Machine
Lightning Bowler
Lightning
Bowler Lightning Fisherman
Lightning
Bowler Goblin Machine
Fisherman
Bowler Lightning Fisherman
Lightning Bowler Fisherman
Lightning Fisherman
Lightning Archers
Lightning
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Archers
Lightning Archers
Lightning Bowler
Bowler Lightning
Lightning
Bowler Lightning
Lightning
Lightning Bowler Goblin Giant
Lightning Bowler

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