My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Goblins Archers Balloon
Zap
Goblins Archers Balloon
Barbarian Barrel
Goblins Archers Valkyrie Magic Archer
The Log
Goblins Archers
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Valkyrie Balloon P.E.K.K.A Magic Archer
Fireball
Archers Balloon Magic Archer
Poison
Archers Balloon Magic Archer
Lightning
Valkyrie Balloon Magic Archer
Rocket
Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Tornado Valkyrie Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Balloon P.E.K.K.A
Valkyrie
Archers Balloon Goblins Tornado P.E.K.K.A Magic Archer
Tornado
P.E.K.K.A Magic Archer Valkyrie Balloon The Log
Balloon
Valkyrie Archers Tornado The Log Magic Archer
P.E.K.K.A
Tornado Magic Archer Archers Valkyrie The Log
The Log
Tornado Balloon P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Valkyrie Balloon The Log

Defense Synergies 4 12

Goblins
Archers The Log Magic Archer
Archers
Valkyrie Goblins Tornado P.E.K.K.A The Log
Valkyrie
Archers Tornado P.E.K.K.A The Log Magic Archer
Tornado
P.E.K.K.A Magic Archer Archers Valkyrie The Log
Balloon
P.E.K.K.A
Tornado The Log Archers Valkyrie
The Log
P.E.K.K.A Goblins Archers Valkyrie Tornado Magic Archer
Magic Archer
Tornado Goblins Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
P.E.K.K.A Goblins Valkyrie The Log
Tornado P.E.K.K.A Goblins Archers Valkyrie
P.E.K.K.A Goblins Valkyrie
Valkyrie Tornado P.E.K.K.A The Log
Tornado The Log Goblins Archers Valkyrie Magic Archer
Tornado Archers Magic Archer
Valkyrie P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblins Tornado
Tornado Goblins Archers Valkyrie
Goblins Archers Valkyrie Tornado The Log Magic Archer
Archers Tornado Magic Archer
P.E.K.K.A Valkyrie The Log
Valkyrie Goblins Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Tornado P.E.K.K.A The Log
Goblins Valkyrie Tornado P.E.K.K.A
Valkyrie Goblins Archers Tornado The Log Magic Archer
Valkyrie Tornado The Log Archers Magic Archer
P.E.K.K.A Tornado
Valkyrie Goblins Archers P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers P.E.K.K.A
Archers Valkyrie The Log Magic Archer
P.E.K.K.A Goblins Valkyrie The Log
Valkyrie P.E.K.K.A Tornado The Log
P.E.K.K.A Valkyrie
Archers Tornado Magic Archer
P.E.K.K.A Goblins Archers Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Goblins Valkyrie Tornado The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Tornado The Log
P.E.K.K.A Valkyrie
Archers Valkyrie Magic Archer
Goblins Archers Valkyrie Tornado P.E.K.K.A The Log Magic Archer
Valkyrie Archers P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
Tornado The Log Magic Archer
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Tornado Magic Archer
Archers Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Goblins Tornado
Valkyrie Tornado The Log Magic Archer
Archers Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Archers The Log Magic Archer
Valkyrie Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Archers Tornado Magic Archer
The Log Magic Archer
Magic Archer
P.E.K.K.A
The Log Magic Archer
Archers Magic Archer
Archers Tornado Magic Archer
The Log
Valkyrie Magic Archer
The Log Magic Archer
Tornado
P.E.K.K.A
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
P.E.K.K.A

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