My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Barbarians Dart Goblin
Zap
Goblins Dart Goblin Goblin Giant
Barbarian Barrel
Goblins Barbarians Dart Goblin Wizard
The Log
Goblins Barbarians Dart Goblin Goblin Demolisher
Earthquake
Barbarians
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Barbarians Dart Goblin Goblin Demolisher Wizard
Fireball
Barbarians Dart Goblin Wizard
Poison
Barbarians Dart Goblin Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Dart Goblin Goblin Demolisher Barbarians Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Dart Goblin

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Giant
Barbarians
Dart Goblin
Goblin Giant The Log
Goblin Demolisher
Wizard
Goblin Giant
Goblin Giant
Arrows Dart Goblin Wizard The Log
The Log
Dart Goblin Goblin Giant

Defense Synergies 0 8

Goblins
Dart Goblin Wizard The Log
Arrows
Barbarians
Barbarians
Arrows
Dart Goblin
Goblins Goblin Giant The Log
Goblin Demolisher
Wizard
Goblins The Log
Goblin Giant
Dart Goblin The Log
The Log
Goblins Dart Goblin Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Goblin Giant The Log
Barbarians Goblins Dart Goblin The Log
Barbarians Goblins Dart Goblin
Barbarians Goblins Dart Goblin
Arrows Barbarians The Log
Arrows The Log Goblins Dart Goblin
Dart Goblin Arrows Wizard
Arrows Barbarians Dart Goblin Goblin Giant The Log
Barbarians Goblins
Goblins Barbarians Dart Goblin
Goblins Barbarians Dart Goblin Arrows Wizard Goblin Giant The Log
Arrows Dart Goblin Wizard
Barbarians Wizard The Log
Wizard Goblins Arrows Barbarians Dart Goblin The Log
Barbarians
Barbarians The Log
Barbarians Wizard Goblins Arrows
Arrows Goblins Barbarians Dart Goblin Wizard The Log
Arrows Wizard The Log Barbarians Dart Goblin
Barbarians Dart Goblin
Wizard Goblins Arrows Barbarians Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Wizard The Log
Barbarians Goblins Goblin Giant The Log
Barbarians Goblin Giant The Log
Barbarians Goblin Giant
Arrows Wizard Dart Goblin Goblin Giant
Goblins Barbarians Dart Goblin Goblin Giant
Barbarians Goblin Giant
Goblins Barbarians The Log
Barbarians Dart Goblin Goblin Giant
Barbarians Dart Goblin
Arrows Barbarians Goblin Giant The Log
Barbarians Wizard Goblin Giant
Wizard Barbarians Dart Goblin
Barbarians Goblins Dart Goblin Goblin Giant The Log
Arrows Barbarians Dart Goblin Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Barbarians Dart Goblin The Log
Wizard Arrows The Log
Arrows Wizard Dart Goblin Goblin Giant
Arrows Dart Goblin Wizard The Log
Arrows The Log Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Goblins
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
Arrows
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Wizard
Arrows The Log Dart Goblin Wizard
Arrows Wizard The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log
Arrows
Arrows Wizard The Log
Barbarians Dart Goblin
Arrows Dart Goblin Wizard
Arrows The Log
Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Arrows
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log

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