My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram
Giant Snowball
Goblins Barbarians Tombstone Battle Ram
Zap
Goblins Royal Giant Tombstone Battle Ram
Barbarian Barrel
Goblins Barbarians Tombstone Battle Ram
The Log
Goblins Barbarians Royal Giant Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians Tombstone
Arrows
Goblins Tombstone
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Battle Ram
Fireball
Barbarians Tombstone Battle Ram
Poison
Barbarians Tombstone
Lightning
Tombstone Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Tombstone Fireball Mini P.E.K.K.A Battle Ram Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Tombstone Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Battle Ram
Arrows
Royal Giant Fireball Mini P.E.K.K.A Battle Ram
Barbarians
Royal Giant
Arrows Fireball Goblins
Tombstone
Fireball
Arrows Royal Giant Battle Ram
Mini P.E.K.K.A
Arrows
Battle Ram
Goblins Arrows Fireball

Defense Synergies 0 7

Goblins
Tombstone
Arrows
Barbarians Tombstone Fireball Mini P.E.K.K.A
Barbarians
Arrows
Royal Giant
Tombstone
Goblins Arrows Fireball
Fireball
Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Fireball
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Barbarians Mini P.E.K.K.A Goblins Tombstone
Barbarians Mini P.E.K.K.A Goblins Tombstone
Barbarians Mini P.E.K.K.A Goblins Tombstone
Arrows Barbarians Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Goblins
Arrows Tombstone Fireball
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblins Tombstone
Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Arrows Tombstone Fireball
Arrows Fireball
Barbarians Tombstone Mini P.E.K.K.A Fireball
Fireball Goblins Arrows Barbarians Tombstone Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Fireball Mini P.E.K.K.A
Barbarians Goblins Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Tombstone Fireball Goblins Barbarians
Arrows Barbarians Tombstone Fireball
Barbarians Mini P.E.K.K.A
Goblins Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Tombstone Fireball
Fireball Arrows Mini P.E.K.K.A
Barbarians Tombstone Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Fireball
Barbarians Tombstone Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblins Barbarians Tombstone Fireball
Mini P.E.K.K.A Barbarians
Goblins Barbarians Tombstone Fireball Mini P.E.K.K.A
Barbarians Tombstone
Barbarians Tombstone Mini P.E.K.K.A
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Tombstone Fireball
Barbarians Fireball
Barbarians Tombstone Goblins Fireball Mini P.E.K.K.A
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Barbarians Tombstone Fireball
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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