My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Goblin Barrel Witch Electro Dragon
Zap
Goblins Goblin Barrel Witch
Barbarian Barrel
Goblins Goblin Barrel Witch
The Log
Goblins Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblins Goblin Barrel Witch
Royal Delivery
Goblins Goblin Barrel Witch Electro Dragon P.E.K.K.A
Fireball
Goblin Barrel Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Witch Electro Dragon Goblinstein
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Barrel Witch Electro Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Goblin Barrel Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Goblin Barrel
Arrows P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Barrel Witch Electro Dragon
Mega Knight
Arrows Goblin Barrel Witch Electro Dragon
Goblinstein

Defense Synergies 1 4

Goblins
Electro Dragon
Arrows
Mega Knight P.E.K.K.A
Goblin Barrel
Witch
Electro Dragon Mega Knight
Electro Dragon
Goblins Witch
P.E.K.K.A
Arrows
Mega Knight
Arrows Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Goblins Witch Electro Dragon Mega Knight
Witch P.E.K.K.A Mega Knight Goblins Electro Dragon
Witch P.E.K.K.A Goblins Electro Dragon Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Goblins Electro Dragon Mega Knight
Arrows Witch Electro Dragon
Arrows Electro Dragon P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblins
Goblins Mega Knight
Goblins Witch Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon
P.E.K.K.A Mega Knight Witch Electro Dragon
Mega Knight Goblins Arrows Witch Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Goblins Arrows Witch Electro Dragon P.E.K.K.A
Arrows Mega Knight Goblins Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
P.E.K.K.A
Mega Knight Goblins Arrows Witch Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Witch P.E.K.K.A
Arrows Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Goblins Witch Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Witch Mega Knight
Arrows Witch Electro Dragon
P.E.K.K.A Goblins Witch
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Goblins Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Electro Dragon
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Witch
Witch Electro Dragon Mega Knight
Witch Electro Dragon Goblins P.E.K.K.A
Arrows Mega Knight Witch Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Mega Knight
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Goblins Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Arrows
Arrows Witch Electro Dragon
Electro Dragon Witch
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows
Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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