My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Healer Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Goblins Goblin Hut Inferno Dragon
Zap
Goblins Goblin Hut Bandit Inferno Dragon
Barbarian Barrel
Goblins Goblin Hut Royal Ghost Bandit
The Log
Goblins Goblin Hut Bandit
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Battle Healer Goblin Hut Royal Ghost Bandit Inferno Dragon
Fireball
Battle Healer Goblin Hut Bandit Inferno Dragon
Poison
Battle Healer Goblin Hut
Lightning
Battle Healer Goblin Hut Bandit Inferno Dragon
Rocket
Battle Healer Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Royal Ghost Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Royal Ghost Bandit Battle Healer Inferno Dragon Goblin Hut Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Royal Ghost Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Battle Healer Bandit
Battle Healer
Inferno Dragon Arrows Goblin Hut Royal Ghost Bandit
Goblin Hut
Battle Healer Royal Ghost Bandit
Royal Ghost
Battle Healer Goblin Hut Bandit
Bandit
Arrows Battle Healer Goblin Hut Royal Ghost
Inferno Dragon
Battle Healer
Goblin Machine

Defense Synergies 1 10

Goblins
Battle Healer Bandit
Arrows
Battle Healer Goblin Hut Bandit
Battle Healer
Inferno Dragon Goblins Arrows Goblin Hut Royal Ghost Bandit
Goblin Hut
Arrows Battle Healer Royal Ghost Bandit
Royal Ghost
Battle Healer Goblin Hut
Bandit
Goblins Arrows Battle Healer Goblin Hut
Inferno Dragon
Battle Healer
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Inferno Dragon Goblins Battle Healer Goblin Hut Bandit
Goblin Hut Goblins Bandit Inferno Dragon
Goblin Hut Inferno Dragon Goblins Bandit
Arrows Battle Healer
Arrows Goblins Royal Ghost Bandit
Inferno Dragon Arrows Goblin Hut
Arrows Battle Healer Bandit
Inferno Dragon Goblins Goblin Hut
Goblins Battle Healer Royal Ghost Bandit
Goblins Arrows Goblin Hut Royal Ghost Bandit
Arrows Inferno Dragon Goblin Hut
Goblin Hut Battle Healer Bandit
Goblins Arrows Goblin Hut Royal Ghost
Inferno Dragon Goblin Hut Bandit
Goblin Hut Bandit Inferno Dragon
Goblins Arrows Goblin Hut
Arrows Goblins Battle Healer Goblin Hut Royal Ghost Bandit
Arrows Battle Healer Goblin Hut Royal Ghost Bandit Inferno Dragon
Goblin Hut Inferno Dragon
Royal Ghost Goblins Arrows Battle Healer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Battle Healer Goblin Hut Royal Ghost Bandit
Bandit Arrows Battle Healer Royal Ghost Inferno Dragon
Bandit Goblins Battle Healer Goblin Hut
Battle Healer Bandit
Battle Healer Goblin Hut Bandit Inferno Dragon
Arrows Goblin Hut
Goblins Battle Healer Goblin Hut Bandit
Battle Healer Inferno Dragon
Goblins Goblin Hut Bandit Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut
Arrows
Bandit
Goblin Hut Goblins Battle Healer Inferno Dragon
Arrows Battle Healer Goblin Hut Royal Ghost Inferno Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Goblin Hut Bandit
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Goblins
Arrows Bandit
Arrows
Goblin Hut Bandit
Arrows Bandit
Arrows Goblin Hut
Arrows Goblin Hut Bandit
Arrows Goblin Hut Bandit
Arrows
Arrows Bandit
Arrows
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Arrows
Goblin Hut
Arrows Bandit
Arrows
Arrows
Goblin Hut Bandit
Arrows
Arrows
Arrows
Arrows
Royal Ghost Bandit

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