My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Musketeer Hog Rider
Zap
Goblins Cannon
Barbarian Barrel
Goblins Cannon Musketeer
The Log
Goblins Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Barbarian Barrel Arrows Cannon Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Barbarian Barrel Arrows

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Arrows
Fireball Hog Rider
Cannon
Ice Golem
Musketeer Hog Rider Goblins Barbarian Barrel
Fireball
Arrows Hog Rider
Musketeer
Ice Golem Hog Rider Barbarian Barrel
Hog Rider
Goblins Arrows Ice Golem Fireball Musketeer Barbarian Barrel
Barbarian Barrel
Ice Golem Musketeer Hog Rider

Defense Synergies 4 14

Goblins
Cannon Ice Golem Musketeer Barbarian Barrel
Arrows
Cannon Ice Golem Fireball Barbarian Barrel
Cannon
Ice Golem Musketeer Goblins Arrows Fireball Barbarian Barrel
Ice Golem
Cannon Musketeer Goblins Arrows Fireball Barbarian Barrel
Fireball
Barbarian Barrel Arrows Cannon Ice Golem Musketeer
Musketeer
Cannon Ice Golem Goblins Fireball Barbarian Barrel
Hog Rider
Barbarian Barrel
Fireball Goblins Arrows Cannon Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Musketeer Barbarian Barrel
Goblins Cannon Musketeer
Cannon Goblins Musketeer
Cannon Goblins Musketeer
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Goblins Cannon Musketeer
Musketeer Arrows Cannon Fireball
Arrows Cannon Ice Golem Fireball Musketeer Barbarian Barrel
Cannon Goblins Musketeer
Goblins Cannon Ice Golem Musketeer Barbarian Barrel
Goblins Arrows Cannon Ice Golem Fireball Musketeer Barbarian Barrel
Arrows Musketeer Fireball
Cannon Fireball Musketeer
Fireball Goblins Arrows Cannon Barbarian Barrel
Cannon
Cannon Fireball
Goblins Arrows Cannon Fireball Musketeer
Arrows Cannon Fireball Goblins Musketeer Barbarian Barrel
Arrows Barbarian Barrel Cannon Ice Golem Fireball Musketeer
Cannon Musketeer
Goblins Arrows Cannon Fireball Musketeer Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball Barbarian Barrel
Fireball Arrows Ice Golem Musketeer Barbarian Barrel
Goblins Ice Golem Musketeer
Ice Golem Fireball Musketeer Barbarian Barrel
Cannon Musketeer
Arrows Fireball Ice Golem Musketeer
Goblins Ice Golem Fireball Musketeer
Goblins Ice Golem Fireball Barbarian Barrel
Cannon Musketeer
Musketeer
Arrows Fireball
Cannon Ice Golem Fireball
Cannon Fireball Musketeer
Goblins Ice Golem Fireball Musketeer Barbarian Barrel
Arrows Cannon Ice Golem Fireball Musketeer Barbarian Barrel
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Musketeer Barbarian Barrel
Arrows Fireball Musketeer Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Ice Golem Fireball Musketeer Barbarian Barrel
Fireball Arrows Barbarian Barrel
Arrows Fireball Ice Golem Musketeer
Arrows Musketeer
Arrows Fireball Ice Golem Barbarian Barrel
Arrows Fireball
Goblins Fireball Musketeer
Arrows Fireball Musketeer Barbarian Barrel
Fireball Arrows Musketeer
Ice Golem Fireball Musketeer Barbarian Barrel
Arrows Fireball Musketeer Barbarian Barrel
Arrows Ice Golem Fireball Musketeer Barbarian Barrel
Arrows Fireball Musketeer Barbarian Barrel
Arrows Fireball Musketeer Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Fireball Musketeer Barbarian Barrel
Arrows Fireball Barbarian Barrel
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Barbarian Barrel
Arrows Ice Golem Fireball Barbarian Barrel
Arrows Fireball Musketeer Barbarian Barrel
Fireball Arrows Musketeer
Fireball Arrows Musketeer Barbarian Barrel
Arrows Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Barbarian Barrel
Fireball Arrows Musketeer
Arrows Fireball Barbarian Barrel
Fireball Musketeer
Arrows Ice Golem Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball

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