My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Goblins Cannon Royal Recruits Musketeer Guards
Zap
Goblins Cannon Guards Goblin Giant
Barbarian Barrel
Goblins Cannon Rascals Royal Recruits Musketeer Guards
The Log
Goblins Cannon Rascals Royal Recruits Musketeer Guards
Earthquake
Cannon Guards
Arrows
Goblins Rascals Royal Recruits Guards
Royal Delivery
Goblins Rascals Royal Recruits Musketeer Guards
Fireball
Cannon Rascals Musketeer
Poison
Cannon Rascals Royal Recruits Musketeer Guards
Lightning
Cannon Musketeer
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Cannon Guards Musketeer Rascals Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Cannon Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Giant
Cannon
Rascals
Musketeer
Royal Recruits
Musketeer
Musketeer
Rascals Royal Recruits Goblin Giant
Guards
Goblin Giant
Arrows Musketeer

Defense Synergies 2 7

Goblins
Cannon Musketeer
Arrows
Cannon
Cannon
Musketeer Goblins Arrows Rascals Royal Recruits Guards
Rascals
Cannon Musketeer
Royal Recruits
Cannon
Musketeer
Cannon Guards Goblins Rascals
Guards
Musketeer Cannon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Musketeer Goblin Giant
Goblins Cannon Rascals Royal Recruits Musketeer
Cannon Goblins Rascals Royal Recruits Musketeer
Cannon Royal Recruits Goblins Rascals Musketeer Guards
Arrows Royal Recruits
Arrows Goblins Cannon Rascals Musketeer Guards
Musketeer Arrows Cannon Rascals
Arrows Cannon Rascals Royal Recruits Musketeer Goblin Giant
Cannon Goblins Rascals Royal Recruits Musketeer
Guards Goblins Cannon Rascals Royal Recruits Musketeer
Goblins Guards Arrows Cannon Rascals Royal Recruits Musketeer Goblin Giant
Arrows Musketeer Rascals
Cannon Royal Recruits Rascals Musketeer Guards
Goblins Arrows Cannon Rascals Royal Recruits Guards
Royal Recruits Cannon Rascals
Cannon Rascals Royal Recruits
Goblins Arrows Cannon Rascals Royal Recruits Musketeer
Arrows Cannon Goblins Rascals Royal Recruits Musketeer Guards
Arrows Cannon Rascals Royal Recruits Musketeer Guards
Cannon Royal Recruits Musketeer
Rascals Royal Recruits Goblins Arrows Cannon Musketeer Guards Goblin Giant
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Guards Goblins
Arrows Musketeer
Royal Recruits Guards Goblins Rascals Musketeer Goblin Giant
Royal Recruits Guards Rascals Musketeer Goblin Giant
Royal Recruits Cannon Rascals Musketeer Guards Goblin Giant
Arrows Rascals Musketeer Goblin Giant
Rascals Royal Recruits Guards Goblins Musketeer Goblin Giant
Rascals Royal Recruits Goblin Giant
Royal Recruits Goblins
Royal Recruits Cannon Musketeer Guards Goblin Giant
Rascals Royal Recruits Musketeer Guards
Royal Recruits Arrows Guards Goblin Giant
Rascals Royal Recruits Cannon Guards Goblin Giant
Royal Recruits Cannon Rascals Musketeer
Rascals Royal Recruits Guards Goblins Musketeer Goblin Giant
Arrows Cannon Rascals Royal Recruits Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Recruits Musketeer Guards
Arrows Musketeer
Arrows Goblin Giant
Arrows Rascals Royal Recruits Musketeer Guards
Arrows
Arrows Musketeer Goblin Giant
Arrows Musketeer
Arrows
Arrows
Goblins Musketeer Guards
Arrows Royal Recruits Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Royal Recruits Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Royal Recruits Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Guards
Arrows Musketeer
Arrows
Arrows
Royal Recruits Musketeer Guards
Arrows Musketeer
Arrows
Rascals Musketeer
Arrows Musketeer
Arrows
Royal Recruits Musketeer
Rascals Royal Recruits Musketeer Guards
Musketeer
Royal Recruits Musketeer Goblin Giant

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