My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton King
Giant Snowball
Goblins Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Zap
Goblins Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Barbarian Barrel
Goblins Dart Goblin Wall Breakers Goblin Barrel Skeleton King
The Log
Goblins Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblins Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Royal Delivery
Goblins Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Fireball
Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Poison
Dart Goblin Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Arrows Dart Goblin Goblin Barrel Poison Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Wall Breakers Goblin Barrel
Dart Goblin
Goblin Barrel Wall Breakers The Log Skeleton King
Wall Breakers
Arrows Dart Goblin The Log Skeleton King
Goblin Barrel
Dart Goblin Arrows Skeleton King
Poison
The Log
The Log
Dart Goblin Wall Breakers Poison
Skeleton King
Dart Goblin Wall Breakers Goblin Barrel

Defense Synergies 0 5

Goblins
Dart Goblin Poison The Log
Arrows
Dart Goblin
Goblins The Log
Wall Breakers
Goblin Barrel
Poison
Goblins The Log
The Log
Goblins Dart Goblin Poison
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Goblins Dart Goblin The Log
Goblins Dart Goblin
Goblins Dart Goblin Skeleton King
Arrows Poison The Log
Arrows The Log Goblins Dart Goblin
Dart Goblin Arrows Poison
Arrows Dart Goblin Poison The Log
Goblins Skeleton King
Goblins Dart Goblin
Goblins Dart Goblin Poison Arrows The Log Skeleton King
Arrows Dart Goblin Poison
The Log
Goblins Arrows Dart Goblin Poison The Log Skeleton King
Skeleton King
The Log
Goblins Arrows Poison
Arrows Goblins Dart Goblin The Log
Arrows Poison The Log Dart Goblin
Dart Goblin
Goblins Arrows Dart Goblin Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Poison Arrows The Log
Goblins The Log
The Log
Arrows Poison Dart Goblin
Goblins Dart Goblin
Goblins Poison The Log
Dart Goblin
Dart Goblin
Arrows Poison The Log
Skeleton King
Dart Goblin
Goblins Dart Goblin Poison The Log Skeleton King
Arrows Poison Dart Goblin The Log Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin The Log
Arrows Poison Dart Goblin The Log
Arrows Dart Goblin Poison The Log
Arrows Dart Goblin Poison The Log
Poison Arrows The Log
Arrows Poison Dart Goblin
Arrows Dart Goblin Poison The Log
Arrows Poison The Log Dart Goblin
Arrows Poison The Log Dart Goblin
Goblins Poison
Poison Arrows Dart Goblin The Log
Poison Arrows Dart Goblin
Poison Dart Goblin The Log
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison The Log
Arrows Dart Goblin Poison The Log
Arrows Dart Goblin Poison The Log
Arrows Poison
Arrows Dart Goblin Poison The Log
Arrows Dart Goblin Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Dart Goblin
Arrows Poison The Log
Poison Arrows Dart Goblin The Log
Poison Arrows Dart Goblin
Dart Goblin Poison
Poison Arrows Dart Goblin The Log
Arrows Poison
Arrows Poison The Log
Dart Goblin
Poison Arrows Dart Goblin
Arrows The Log
Poison Dart Goblin
Arrows The Log Dart Goblin Poison Skeleton King
Arrows Poison
Dart Goblin
Dart Goblin Poison The Log Skeleton King
Dart Goblin Poison
Poison Dart Goblin The Log
Dart Goblin
Poison

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