My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider
Giant Snowball
Goblins Witch Electro Dragon Ram Rider
Zap
Goblins Witch Ram Rider
Barbarian Barrel
Goblins Elixir Golem Witch
The Log
Goblins Elixir Golem Mini P.E.K.K.A Witch Ram Rider
Earthquake
Elixir Golem Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Elixir Golem Mini P.E.K.K.A Witch Electro Dragon Ram Rider
Fireball
Elixir Golem Witch Electro Dragon Ram Rider
Poison
Elixir Golem Witch Electro Dragon
Lightning
Mini P.E.K.K.A Witch Electro Dragon Ram Rider
Rocket
Witch Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Elixir Golem Mini P.E.K.K.A Golden Knight Witch Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Elixir Golem Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Elixir Golem Mini P.E.K.K.A Ram Rider
Elixir Golem
Arrows Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A
Arrows Elixir Golem Ram Rider
Witch
Elixir Golem Ram Rider
Electro Dragon
Elixir Golem
Ram Rider
Arrows Mini P.E.K.K.A Witch Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 7

Goblins
Electro Dragon
Arrows
Mini P.E.K.K.A Golden Knight
Elixir Golem
Mini P.E.K.K.A
Arrows Witch Electro Dragon Ram Rider
Witch
Mini P.E.K.K.A Electro Dragon
Electro Dragon
Goblins Mini P.E.K.K.A Witch
Ram Rider
Mini P.E.K.K.A
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider Golden Knight
Mini P.E.K.K.A Goblins Witch Electro Dragon Ram Rider
Mini P.E.K.K.A Witch Ram Rider Goblins Electro Dragon
Mini P.E.K.K.A Witch Goblins Electro Dragon Ram Rider
Arrows Mini P.E.K.K.A
Arrows Goblins Electro Dragon
Ram Rider Arrows Witch Electro Dragon
Arrows Electro Dragon Ram Rider Golden Knight
Mini P.E.K.K.A Witch Goblins
Goblins Mini P.E.K.K.A
Goblins Witch Arrows Electro Dragon Ram Rider
Arrows Witch Electro Dragon Ram Rider
Mini P.E.K.K.A Witch Electro Dragon Ram Rider
Goblins Arrows Mini P.E.K.K.A Witch Electro Dragon Golden Knight
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Goblins Arrows Mini P.E.K.K.A Witch Electro Dragon
Arrows Goblins Witch Electro Dragon Ram Rider Golden Knight
Arrows Witch Electro Dragon Ram Rider
Mini P.E.K.K.A Ram Rider
Goblins Arrows Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Witch
Arrows Mini P.E.K.K.A Electro Dragon
Goblins Mini P.E.K.K.A Witch Electro Dragon Ram Rider Golden Knight
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch Ram Rider
Arrows Witch Electro Dragon Ram Rider
Mini P.E.K.K.A Goblins Witch Ram Rider
Mini P.E.K.K.A
Electro Dragon Goblins Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Electro Dragon Golden Knight
Arrows
Mini P.E.K.K.A Witch Ram Rider Golden Knight
Witch Electro Dragon
Witch Electro Dragon Goblins Mini P.E.K.K.A Golden Knight
Arrows Mini P.E.K.K.A Witch Electro Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Golden Knight
Arrows Electro Dragon Ram Rider Golden Knight
Arrows Electro Dragon
Arrows
Arrows
Arrows Witch Electro Dragon Ram Rider
Arrows Witch
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider Golden Knight
Goblins Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon Ram Rider Golden Knight
Arrows Electro Dragon
Golden Knight
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon Golden Knight
Arrows Electro Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon
Arrows Witch Electro Dragon Golden Knight
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon
Witch
Arrows Witch Electro Dragon Ram Rider Golden Knight
Arrows Witch Electro Dragon Ram Rider Golden Knight
Arrows Golden Knight
Arrows Witch Electro Dragon
Electro Dragon Witch
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Witch Electro Dragon
Arrows Witch Electro Dragon Ram Rider
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Witch Golden Knight
Witch Electro Dragon
Electro Dragon Witch Golden Knight
Electro Dragon

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