My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Zappies Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Wall Breakers Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Goblins Flying Machine Zappies Wall Breakers
Zap
Goblins Firecracker Flying Machine Zappies Wall Breakers
Barbarian Barrel
Goblins Firecracker Zappies Wall Breakers Royal Ghost
The Log
Goblins Firecracker Zappies Wall Breakers
Earthquake
Firecracker Zappies
Arrows
Goblins Firecracker Flying Machine Zappies Wall Breakers
Royal Delivery
Goblins Firecracker Flying Machine Zappies Wall Breakers Royal Ghost
Fireball
Firecracker Flying Machine Zappies Wall Breakers
Poison
Firecracker Flying Machine Zappies
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Firecracker Royal Ghost Flying Machine Zappies Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Wall Breakers
Firecracker
Flying Machine Zappies Wall Breakers
Flying Machine
Firecracker Zappies Royal Ghost
Zappies
Firecracker Flying Machine Wall Breakers Royal Ghost
Wall Breakers
Arrows Firecracker Zappies Royal Ghost
Royal Ghost
Flying Machine Zappies Wall Breakers
Archer Queen

Defense Synergies 0 8

Goblins
Firecracker Flying Machine Zappies Archer Queen
Arrows
Firecracker
Goblins Flying Machine Zappies
Flying Machine
Goblins Firecracker Zappies Royal Ghost
Zappies
Goblins Firecracker Flying Machine
Wall Breakers
Royal Ghost
Flying Machine
Archer Queen
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Zappies
Goblins Firecracker Flying Machine Zappies
Goblins Zappies
Goblins Firecracker Zappies
Arrows Firecracker
Arrows Goblins Firecracker Flying Machine Zappies Royal Ghost
Arrows Firecracker Flying Machine Zappies
Arrows Flying Machine
Zappies Goblins Archer Queen
Goblins Firecracker Zappies Royal Ghost
Goblins Arrows Firecracker Flying Machine Zappies Royal Ghost
Arrows Firecracker Flying Machine Zappies
Flying Machine Zappies
Goblins Arrows Firecracker Zappies Royal Ghost
Zappies
Zappies
Goblins Arrows Firecracker Zappies
Arrows Goblins Firecracker Flying Machine Zappies Royal Ghost
Arrows Firecracker Flying Machine Zappies Royal Ghost
Zappies
Royal Ghost Goblins Arrows Firecracker Flying Machine Zappies
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zappies Royal Ghost
Arrows Firecracker Flying Machine Royal Ghost
Zappies Goblins
Zappies
Zappies
Arrows Firecracker Flying Machine Zappies
Goblins Flying Machine Zappies
Zappies
Goblins Firecracker Flying Machine Zappies
Zappies
Flying Machine Zappies
Arrows Archer Queen
Zappies
Firecracker Flying Machine Zappies
Zappies Goblins Firecracker Flying Machine Archer Queen
Arrows Firecracker Flying Machine Zappies Royal Ghost Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Royal Ghost
Arrows Firecracker Flying Machine Royal Ghost
Arrows Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Goblins
Firecracker Arrows Flying Machine
Arrows Firecracker Flying Machine Archer Queen
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Royal Ghost
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine
Firecracker Flying Machine Zappies
Arrows
Arrows Firecracker Zappies
Arrows Firecracker
Flying Machine Zappies
Arrows Firecracker Flying Machine Zappies Archer Queen
Arrows
Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Archer Queen
Firecracker Flying Machine Archer Queen
Firecracker Flying Machine Zappies Archer Queen
Firecracker Flying Machine Zappies Archer Queen
Firecracker Flying Machine Royal Ghost Archer Queen
Firecracker

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