My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblins
Zap
Goblins Firecracker Inferno Tower
Barbarian Barrel
Goblins Firecracker Elixir Golem Inferno Tower Wizard
The Log
Goblins Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Elixir Golem Wizard
Fireball
Firecracker Elixir Golem Inferno Tower Wizard
Poison
Firecracker Elixir Golem Inferno Tower Wizard
Lightning
Ice Golem Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Elixir Golem Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Arrows Firecracker Elixir Golem Poison Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Arrows Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Arrows
Elixir Golem
Firecracker
Elixir Golem Ice Golem
Ice Golem
Goblins Firecracker
Elixir Golem
Firecracker Poison Arrows Wizard
Inferno Tower
Wizard
Elixir Golem
Poison
Elixir Golem

Defense Synergies 2 11

Goblins
Firecracker Ice Golem Inferno Tower Wizard Poison
Arrows
Ice Golem Inferno Tower
Firecracker
Ice Golem Goblins Inferno Tower
Ice Golem
Firecracker Inferno Tower Goblins Arrows Wizard Poison
Elixir Golem
Inferno Tower
Ice Golem Goblins Arrows Firecracker Poison
Wizard
Goblins Ice Golem
Poison
Goblins Ice Golem Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Inferno Tower Wizard
Inferno Tower Goblins Firecracker
Inferno Tower Goblins
Inferno Tower Goblins Firecracker
Arrows Firecracker Poison
Arrows Goblins Firecracker
Inferno Tower Arrows Firecracker Wizard Poison
Arrows Ice Golem Inferno Tower Poison
Inferno Tower Goblins
Goblins Firecracker Ice Golem Inferno Tower
Goblins Poison Arrows Firecracker Ice Golem Wizard
Arrows Inferno Tower Firecracker Wizard Poison
Inferno Tower Wizard
Wizard Goblins Arrows Firecracker Poison
Inferno Tower
Inferno Tower
Wizard Goblins Arrows Firecracker Inferno Tower Poison
Arrows Goblins Firecracker Wizard
Arrows Wizard Poison Firecracker Ice Golem
Inferno Tower
Wizard Goblins Arrows Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Inferno Tower
Poison Arrows Firecracker Ice Golem Wizard
Goblins Ice Golem Inferno Tower
Ice Golem Inferno Tower
Inferno Tower
Arrows Firecracker Wizard Poison Ice Golem
Goblins Ice Golem Inferno Tower
Inferno Tower
Goblins Firecracker Ice Golem Inferno Tower Poison
Inferno Tower
Inferno Tower
Arrows Poison
Ice Golem Inferno Tower Wizard
Wizard Firecracker
Inferno Tower Goblins Firecracker Ice Golem Poison
Arrows Poison Firecracker Ice Golem Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Ice Golem
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Ice Golem Poison
Wizard Poison Arrows Firecracker
Arrows Firecracker Wizard Poison Ice Golem
Arrows Firecracker Wizard Poison
Arrows Poison Firecracker Ice Golem Wizard
Arrows Poison Firecracker Wizard
Goblins Poison
Firecracker Poison Arrows Wizard
Poison Arrows Firecracker Wizard
Poison Firecracker Ice Golem
Arrows Firecracker Poison
Arrows Firecracker Ice Golem Poison
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison
Arrows Poison
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Firecracker Ice Golem Poison Wizard
Arrows Firecracker Poison Wizard
Arrows Wizard Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Ice Golem Wizard
Firecracker Wizard Poison
Poison Arrows Wizard
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison
Poison Arrows Firecracker Wizard
Arrows
Poison Firecracker Wizard
Arrows Firecracker Ice Golem Wizard Poison
Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker Wizard

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