My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Night Witch
Giant Snowball
Goblins Goblin Gang Night Witch
Zap
Goblins Goblin Gang Firecracker Goblin Giant Night Witch
Barbarian Barrel
Goblins Goblin Gang Firecracker Night Witch
The Log
Goblins Goblin Gang Firecracker Goblin Demolisher
Earthquake
Goblin Gang Firecracker
Arrows
Goblins Goblin Gang Firecracker Night Witch
Royal Delivery
Goblins Goblin Gang Firecracker Goblin Demolisher Night Witch
Fireball
Goblin Gang Firecracker Night Witch
Poison
Goblin Gang Firecracker Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Goblin Gang Firecracker Goblin Demolisher Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Giant Night Witch
Goblin Gang
Firecracker Goblin Giant
Firecracker
Goblin Gang Goblin Giant
Goblin Demolisher
Goblin Giant
Arrows Goblin Gang Firecracker The Log Night Witch
The Log
Goblin Giant
Night Witch
Arrows Goblin Giant

Defense Synergies 1 8

Goblins
Firecracker The Log Night Witch
Arrows
Goblin Gang
Firecracker The Log
Firecracker
The Log Goblins Goblin Gang Night Witch
Goblin Demolisher
Goblin Giant
The Log
The Log
Firecracker Goblins Goblin Gang Goblin Giant Night Witch
Night Witch
Goblins Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Goblins Goblin Gang Firecracker The Log Night Witch
Goblin Gang Goblins Night Witch
Night Witch Goblins Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Goblins Firecracker Night Witch
Arrows Goblin Gang Firecracker Night Witch
Arrows Goblin Giant The Log
Goblins Goblin Gang Night Witch
Goblin Gang Goblins Firecracker Night Witch
Goblins Goblin Gang Arrows Firecracker Goblin Giant The Log Night Witch
Arrows Goblin Gang Firecracker Night Witch
Night Witch Goblin Gang The Log
Goblins Arrows Goblin Gang Firecracker The Log Night Witch
Goblin Gang
Goblin Gang The Log
Goblins Arrows Goblin Gang Firecracker Night Witch
Arrows Goblins Goblin Gang Firecracker The Log Night Witch
Arrows The Log Firecracker
Goblin Gang Goblins Arrows Firecracker Goblin Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Arrows Goblin Gang Firecracker The Log
Goblin Gang Goblins Goblin Giant The Log
Goblin Gang Goblin Giant The Log Night Witch
Goblin Gang Goblin Giant Night Witch
Arrows Firecracker Goblin Gang Goblin Giant
Goblin Gang Goblins Goblin Giant Night Witch
Goblin Giant
Goblins Firecracker The Log
Goblin Gang Goblin Giant
Arrows Goblin Giant The Log
Goblin Gang Goblin Giant Night Witch
Firecracker
Goblin Gang Goblins Firecracker Goblin Giant The Log Night Witch
Arrows Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Goblin Giant The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Goblin Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblins Goblin Gang Night Witch
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Night Witch
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows The Log Night Witch
Arrows Firecracker
Arrows Firecracker The Log
Goblin Gang Night Witch
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log

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