My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Curse
Giant Snowball
Goblins Goblin Gang Goblin Curse
Zap
Goblins Goblin Gang Firecracker Goblin Curse
Barbarian Barrel
Goblins Goblin Gang Firecracker Goblin Curse
The Log
Goblins Goblin Gang Firecracker Goblin Demolisher Goblin Curse
Earthquake
Goblin Gang Firecracker
Arrows
Goblins Goblin Gang Firecracker Goblin Curse
Royal Delivery
Goblins Goblin Gang Firecracker Goblin Demolisher
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Curse Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse The Log Arrows Goblin Gang Firecracker Goblin Demolisher Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Goblin Curse The Log Arrows

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Curse
Goblin Gang
Firecracker
Firecracker
Goblin Gang
Goblin Demolisher
Goblin Curse
Arrows The Log
Electro Giant
The Log
Goblin Curse

Defense Synergies 1 4

Goblins
Firecracker The Log
Arrows
Goblin Gang
Firecracker The Log
Firecracker
The Log Goblins Goblin Gang
Goblin Demolisher
Goblin Curse
Electro Giant
The Log
Firecracker Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Goblins Goblin Gang Firecracker Goblin Curse The Log
Goblin Gang Goblins Goblin Curse
Goblins Goblin Gang Firecracker Goblin Curse
Arrows Firecracker The Log
Arrows Goblin Gang The Log Goblins Firecracker
Arrows Goblin Gang Firecracker Goblin Curse
Arrows Electro Giant The Log
Goblins Goblin Gang Goblin Curse
Goblin Gang Goblins Firecracker
Goblins Goblin Gang Goblin Curse Arrows Firecracker Electro Giant The Log
Arrows Goblin Gang Firecracker Goblin Curse
Goblin Gang Goblin Curse The Log
Goblins Arrows Goblin Gang Firecracker Goblin Curse The Log
Goblin Gang Goblin Curse
Goblin Gang Goblin Curse Electro Giant The Log
Goblins Arrows Goblin Gang Firecracker
Arrows Goblins Goblin Gang Firecracker The Log
Arrows The Log Firecracker Goblin Curse
Goblin Curse
Goblin Gang Goblins Arrows Firecracker Goblin Curse Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Electro Giant
Arrows Goblin Gang Firecracker The Log
Goblin Gang Goblins The Log
Goblin Gang The Log
Goblin Gang Goblin Curse
Arrows Firecracker Electro Giant Goblin Gang Goblin Curse
Goblin Gang Goblins
Goblin Curse
Goblins Firecracker The Log
Goblin Gang Goblin Curse
Arrows Electro Giant The Log
Goblin Gang Goblin Curse
Firecracker Goblin Curse Electro Giant
Goblin Gang Electro Giant Goblins Firecracker The Log
Arrows Firecracker Goblin Curse Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Goblin Curse The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Goblin Curse The Log
Arrows Firecracker Electro Giant Goblin Curse
Arrows Firecracker The Log
Arrows The Log Firecracker Goblin Curse
Arrows The Log Firecracker
Goblins Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker Goblin Curse
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Goblin Curse Electro Giant The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Goblin Curse Electro Giant The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Goblin Curse The Log
Arrows Firecracker Goblin Curse Electro Giant
Firecracker Electro Giant
Arrows The Log
Arrows Firecracker
Arrows Firecracker Goblin Curse The Log
Goblin Gang
Arrows Firecracker Goblin Curse
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker The Log
Firecracker
Firecracker Electro Giant The Log

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