My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblins Goblin Gang Goblin Barrel
Zap
Goblins Goblin Gang Goblin Barrel Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Goblin Cage Goblin Barrel
The Log
Goblins Goblin Gang Goblin Cage Goblin Demolisher Goblin Barrel
Earthquake
Goblin Gang Goblin Cage Goblin Barrel
Arrows
Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Goblin Gang Goblin Cage Goblin Demolisher Goblin Barrel Bowler
Fireball
Goblin Gang Goblin Cage Goblin Barrel Bowler
Poison
Goblin Gang Goblin Cage
Lightning
Goblin Cage Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Goblin Barrel Goblin Cage Goblin Demolisher Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Barrel Bowler Goblin Giant
Goblin Gang
Goblin Barrel Goblin Cage Bowler Goblin Giant
Goblin Cage
Goblin Gang Goblin Barrel
Goblin Demolisher
Goblin Giant
Goblin Barrel
Goblin Gang Arrows Goblin Cage Bowler Goblin Giant
Bowler
Arrows Goblin Gang Goblin Barrel
Goblin Giant
Goblin Demolisher Arrows Goblin Gang Goblin Barrel

Defense Synergies 1 6

Goblins
Goblin Cage Goblin Demolisher
Arrows
Bowler
Goblin Gang
Goblin Cage
Goblin Cage
Goblin Demolisher Goblins Goblin Gang Bowler
Goblin Demolisher
Goblin Cage Goblins Bowler
Goblin Barrel
Bowler
Arrows Goblin Cage Goblin Demolisher
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Goblin Demolisher Goblin Giant
Goblins Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bowler Goblins
Goblin Cage Goblins Goblin Gang Bowler
Arrows Goblin Cage Goblin Demolisher Bowler
Arrows Goblin Gang Bowler Goblins Goblin Demolisher
Arrows Goblin Gang Goblin Cage
Bowler Arrows Goblin Cage Goblin Giant
Goblins Goblin Gang Goblin Cage
Goblin Gang Goblins Bowler
Goblins Goblin Gang Arrows Goblin Demolisher Bowler Goblin Giant
Arrows Goblin Gang
Goblin Cage Bowler Goblin Gang
Bowler Goblins Arrows Goblin Gang Goblin Cage Goblin Demolisher
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bowler
Goblins Arrows Goblin Gang Goblin Cage Bowler
Arrows Goblin Cage Goblins Goblin Gang Goblin Demolisher Bowler
Arrows Goblin Cage Goblin Demolisher Bowler
Goblin Cage
Goblin Gang Goblin Demolisher Bowler Goblins Arrows Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Goblin Cage Bowler
Arrows Goblin Gang Bowler
Goblin Gang Goblins Goblin Cage Bowler Goblin Giant
Goblin Gang Bowler Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Bowler Goblin Giant
Arrows Goblin Gang Goblin Demolisher Goblin Giant
Goblin Gang Goblins Goblin Cage Bowler Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblins
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Bowler
Arrows Goblin Cage Bowler Goblin Giant
Bowler Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Goblin Demolisher Bowler
Goblin Gang Goblins Goblin Cage Bowler Goblin Giant
Arrows Bowler Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows Goblin Giant
Arrows
Arrows Goblin Demolisher Bowler
Arrows Goblin Giant
Arrows Goblin Demolisher Bowler
Arrows Goblin Demolisher Bowler
Arrows
Goblins Goblin Gang Bowler
Arrows Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Goblin Demolisher Bowler
Arrows Goblin Demolisher Bowler
Arrows
Arrows Goblin Demolisher Bowler
Arrows Goblin Demolisher Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Goblin Demolisher Bowler
Arrows Bowler
Arrows Bowler
Arrows
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Goblin Gang
Arrows
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows
Goblin Gang Bowler
Bowler Goblin Giant
Bowler

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