My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Barbarian Hut Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang Tombstone Goblin Hut
Zap
Goblins Goblin Gang Tombstone Goblin Hut
Barbarian Barrel
Goblins Goblin Gang Tombstone Bomb Tower Goblin Hut Barbarian Hut
The Log
Goblins Goblin Gang Tombstone Goblin Hut Barbarian Hut
Earthquake
Goblin Gang Tombstone Bomb Tower Goblin Hut Barbarian Hut
Arrows
Goblins Goblin Gang Tombstone Goblin Hut
Royal Delivery
Goblins Goblin Gang Goblin Hut
Fireball
Goblin Gang Tombstone Bomb Tower Goblin Hut Barbarian Hut
Poison
Goblin Gang Tombstone Bomb Tower Goblin Hut Barbarian Hut
Lightning
Tombstone Bomb Tower Goblin Hut Barbarian Hut Goblinstein
Rocket
Bomb Tower Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Tombstone Bomb Tower Goblin Hut Goblinstein Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Tombstone

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Barbarian Hut
Goblin Gang
Goblin Hut Barbarian Hut
Tombstone
Bomb Tower
Goblin Hut
Goblin Gang Barbarian Hut
Barbarian Hut
Arrows Goblin Gang Goblin Hut
Goblinstein

Defense Synergies 0 10

Goblins
Tombstone
Arrows
Tombstone Bomb Tower Goblin Hut Barbarian Hut
Goblin Gang
Tombstone Bomb Tower Goblin Hut Barbarian Hut
Tombstone
Goblins Arrows Goblin Gang
Bomb Tower
Arrows Goblin Gang
Goblin Hut
Arrows Goblin Gang Barbarian Hut
Barbarian Hut
Arrows Goblin Gang Goblin Hut
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Goblin Hut
Bomb Tower Barbarian Hut Goblins Goblin Gang Tombstone Goblin Hut
Goblin Gang Bomb Tower Goblin Hut Barbarian Hut Goblins Tombstone
Bomb Tower Goblin Hut Barbarian Hut Goblins Goblin Gang Tombstone
Arrows Tombstone Bomb Tower
Arrows Goblin Gang Goblins Bomb Tower
Arrows Goblin Gang Tombstone Bomb Tower Goblin Hut Barbarian Hut
Barbarian Hut Arrows Bomb Tower
Barbarian Hut Goblins Goblin Gang Tombstone Bomb Tower Goblin Hut
Goblin Gang Goblins
Goblins Goblin Gang Arrows Tombstone Bomb Tower Goblin Hut
Arrows Goblin Gang Goblin Hut Barbarian Hut
Tombstone Bomb Tower Goblin Hut Barbarian Hut Goblin Gang
Bomb Tower Barbarian Hut Goblins Arrows Goblin Gang Tombstone Goblin Hut
Barbarian Hut Goblin Gang Tombstone Bomb Tower Goblin Hut
Bomb Tower Barbarian Hut Goblin Gang Goblin Hut
Bomb Tower Barbarian Hut Goblins Arrows Goblin Gang Tombstone Goblin Hut
Arrows Tombstone Bomb Tower Goblins Goblin Gang Goblin Hut Barbarian Hut
Arrows Bomb Tower Tombstone Goblin Hut Barbarian Hut
Barbarian Hut Bomb Tower Goblin Hut
Goblin Gang Goblins Arrows Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Goblins Tombstone Goblin Hut
Arrows Goblin Gang Bomb Tower
Goblin Gang Tombstone Goblins Bomb Tower Goblin Hut Barbarian Hut
Goblin Gang Barbarian Hut
Barbarian Hut Goblin Gang Tombstone Goblin Hut
Arrows Goblin Gang Bomb Tower Goblin Hut
Goblin Gang Goblins Tombstone Bomb Tower Goblin Hut Barbarian Hut
Bomb Tower Barbarian Hut
Goblins Tombstone Bomb Tower Goblin Hut Barbarian Hut
Goblin Gang Tombstone Goblin Hut Barbarian Hut
Tombstone Bomb Tower Goblin Hut
Arrows
Goblin Gang Tombstone Bomb Tower Barbarian Hut
Bomb Tower Barbarian Hut
Goblin Gang Tombstone Goblin Hut Goblins Bomb Tower Barbarian Hut
Arrows Bomb Tower Goblin Hut Barbarian Hut
Arrows Tombstone Bomb Tower Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Arrows
Arrows
Arrows
Arrows Barbarian Hut
Arrows
Goblins Goblin Gang
Arrows
Arrows
Goblin Hut Barbarian Hut
Arrows
Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Barbarian Hut
Arrows
Arrows
Arrows
Arrows
Arrows Barbarian Hut
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Arrows
Goblin Gang Tombstone Goblin Hut Barbarian Hut
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang

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