My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Goblins Cannon Battle Ram Goblin Barrel Witch
Zap
Goblins Cannon Battle Ram Goblin Barrel Witch
Barbarian Barrel
Goblins Knight Cannon Battle Ram Goblin Barrel Witch
The Log
Goblins Cannon Battle Ram Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblins Goblin Barrel Witch
Royal Delivery
Goblins Knight Battle Ram Goblin Barrel Witch
Fireball
Cannon Battle Ram Goblin Barrel Witch
Poison
Cannon Witch
Lightning
Knight Cannon Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Cannon Goblin Barrel Fireball Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Fireball Knight Battle Ram Goblin Barrel
Knight
Battle Ram Goblin Barrel Arrows Fireball Witch
Cannon
Fireball
Arrows Knight Battle Ram
Battle Ram
Knight Goblins Arrows Fireball Goblin Barrel Witch
Goblin Barrel
Knight Arrows Battle Ram
Witch
Knight Battle Ram

Defense Synergies 1 9

Goblins
Knight Cannon
Arrows
Knight Cannon Fireball
Knight
Cannon Goblins Arrows Fireball Witch
Cannon
Knight Goblins Arrows Fireball Witch
Fireball
Arrows Knight Cannon
Battle Ram
Goblin Barrel
Witch
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
Goblins Knight Cannon Witch
Cannon Witch Goblins Knight
Cannon Witch Goblins Knight
Arrows Fireball
Arrows Fireball Goblins Cannon
Arrows Cannon Fireball Witch
Arrows Cannon Fireball
Cannon Witch Goblins
Knight Goblins Cannon
Goblins Witch Arrows Knight Cannon Fireball
Arrows Fireball Witch
Cannon Knight Fireball Witch
Fireball Goblins Arrows Cannon Witch
Knight Cannon
Cannon Fireball
Goblins Arrows Knight Cannon Fireball Witch
Arrows Cannon Fireball Goblins Knight Witch
Arrows Witch Knight Cannon Fireball
Cannon
Goblins Arrows Knight Cannon Fireball Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Witch
Fireball Arrows Knight
Goblins Knight Witch
Knight Fireball
Knight Cannon Witch
Arrows Fireball Witch
Goblins Knight Fireball Witch
Knight
Goblins Knight Fireball Witch
Witch Cannon
Knight Witch
Arrows Fireball
Knight Cannon Fireball Witch
Cannon Fireball Witch
Witch Goblins Knight Fireball
Arrows Cannon Fireball Witch
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblins Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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