My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Little Prince
Zap
Goblins Firecracker Goblin Giant Little Prince
Barbarian Barrel
Goblins Knight Firecracker Royal Recruits Little Prince
The Log
Goblins Firecracker Royal Recruits Little Prince
Earthquake
Firecracker
Arrows
Goblins Firecracker Royal Recruits Little Prince
Royal Delivery
Goblins Knight Firecracker Royal Recruits Little Prince
Fireball
Firecracker Little Prince
Poison
Firecracker Royal Recruits Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Knight Firecracker Little Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Knight

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Giant
Knight
Firecracker Arrows Little Prince
Firecracker
Knight Royal Recruits Goblin Giant
Royal Recruits
Firecracker
Rage
Goblin Giant
Goblin Giant
Arrows Firecracker Rage Little Prince
Little Prince
Knight Goblin Giant

Defense Synergies 2 6

Goblins
Knight Firecracker Little Prince
Arrows
Knight Little Prince
Knight
Firecracker Little Prince Goblins Arrows
Firecracker
Knight Goblins Royal Recruits
Royal Recruits
Firecracker
Rage
Goblin Giant
Little Prince
Knight Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Goblin Giant
Goblins Knight Firecracker Royal Recruits
Goblins Knight Royal Recruits
Royal Recruits Goblins Knight Firecracker
Arrows Firecracker Royal Recruits
Arrows Goblins Firecracker
Arrows Firecracker Little Prince
Arrows Royal Recruits Goblin Giant
Goblins Royal Recruits
Knight Goblins Firecracker Royal Recruits Little Prince
Goblins Arrows Knight Firecracker Royal Recruits Goblin Giant
Arrows Firecracker
Royal Recruits Knight
Goblins Arrows Firecracker Royal Recruits
Royal Recruits Knight
Royal Recruits
Goblins Arrows Knight Firecracker Royal Recruits
Arrows Goblins Knight Firecracker Royal Recruits Little Prince
Arrows Knight Firecracker Royal Recruits Little Prince
Royal Recruits
Royal Recruits Goblins Arrows Knight Firecracker Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblins
Arrows Knight Firecracker
Royal Recruits Goblins Knight Goblin Giant
Royal Recruits Knight Goblin Giant
Royal Recruits Knight Goblin Giant
Arrows Firecracker Goblin Giant
Royal Recruits Goblins Knight Goblin Giant
Knight Royal Recruits Goblin Giant
Royal Recruits Goblins Knight Firecracker
Royal Recruits Goblin Giant
Knight Royal Recruits
Royal Recruits Arrows Goblin Giant
Royal Recruits Knight Goblin Giant
Royal Recruits Firecracker
Royal Recruits Goblins Knight Firecracker Goblin Giant Little Prince
Arrows Firecracker Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Arrows Goblin Giant
Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins
Firecracker Arrows Knight Royal Recruits
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows Royal Recruits
Arrows Firecracker Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Royal Recruits
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Goblin Giant Little Prince
Firecracker

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