My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Ghost Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Goblins Night Witch Ram Rider
Zap
Goblins Firecracker Night Witch Ram Rider
Barbarian Barrel
Goblins Knight Firecracker Royal Ghost Night Witch
The Log
Goblins Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Goblins Firecracker Night Witch
Royal Delivery
Goblins Knight Firecracker Royal Ghost Night Witch Ram Rider
Fireball
Firecracker Night Witch Ram Rider
Poison
Firecracker Night Witch
Lightning
Knight Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Firecracker Void Royal Ghost Night Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Void Knight Night Witch Ram Rider
Knight
Firecracker Arrows Night Witch Ram Rider
Firecracker
Knight Ram Rider
Void
Arrows
Royal Ghost
Ram Rider
Night Witch
Arrows Knight
Ram Rider
Arrows Knight Firecracker Royal Ghost

Defense Synergies 1 7

Goblins
Knight Firecracker Night Witch
Arrows
Knight Void
Knight
Firecracker Goblins Arrows Night Witch
Firecracker
Knight Goblins Night Witch
Void
Arrows
Royal Ghost
Night Witch
Goblins Knight Firecracker
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Ram Rider
Goblins Knight Firecracker Night Witch Ram Rider
Ram Rider Goblins Knight Void Night Witch
Night Witch Goblins Knight Firecracker Ram Rider
Arrows Firecracker
Arrows Goblins Firecracker Royal Ghost Night Witch
Ram Rider Arrows Firecracker Void Night Witch
Arrows Void Ram Rider
Goblins Night Witch
Knight Goblins Firecracker Royal Ghost Night Witch
Goblins Arrows Knight Firecracker Royal Ghost Night Witch Ram Rider
Arrows Firecracker Night Witch Ram Rider
Night Witch Knight Ram Rider
Goblins Arrows Firecracker Royal Ghost Night Witch
Knight Ram Rider
Ram Rider
Goblins Arrows Knight Firecracker Night Witch
Arrows Goblins Knight Firecracker Royal Ghost Night Witch Ram Rider
Arrows Knight Firecracker Royal Ghost Ram Rider
Ram Rider
Royal Ghost Goblins Arrows Knight Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Void Royal Ghost
Void Arrows Knight Firecracker Royal Ghost
Goblins Knight Ram Rider
Knight Night Witch Ram Rider
Knight Night Witch Ram Rider
Arrows Firecracker Ram Rider
Goblins Knight Void Night Witch Ram Rider
Knight
Void Goblins Knight Firecracker
Knight
Arrows Void
Knight Night Witch Ram Rider
Firecracker
Goblins Knight Firecracker Night Witch
Arrows Firecracker Royal Ghost
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Royal Ghost
Arrows Firecracker Void Royal Ghost Ram Rider
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Void Firecracker Ram Rider
Goblins Void Night Witch
Firecracker Void Arrows Knight Ram Rider
Void Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Night Witch
Void Arrows Firecracker
Arrows Firecracker
Void Night Witch
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void Royal Ghost Ram Rider
Void Arrows Ram Rider
Void Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker Void
Void Night Witch
Void Arrows Night Witch
Void Arrows Firecracker
Arrows Firecracker
Void Night Witch
Arrows Firecracker Ram Rider
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker Royal Ghost

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