My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Goblin Demolisher Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang
Barbarian Barrel
Goblins Knight Goblin Gang
The Log
Goblins Goblin Gang Suspicious Bush Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Suspicious Bush
Royal Delivery
Goblins Knight Goblin Gang Goblin Demolisher
Fireball
Goblin Gang Suspicious Bush
Poison
Goblin Gang Suspicious Bush
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Suspicious Bush Arrows Knight Goblin Gang Goblin Demolisher Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Suspicious Bush Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mirror Knight Mega Knight
Knight
Goblin Gang Arrows Goblin Demolisher
Goblin Gang
Knight Mirror
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Knight Suspicious Bush
Mirror
Arrows Goblin Gang
Mega Knight
Arrows

Defense Synergies 4 5

Goblins
Knight Goblin Demolisher
Arrows
Mirror Mega Knight Knight
Knight
Goblin Gang Goblin Demolisher Goblins Arrows
Goblin Gang
Knight Mirror
Suspicious Bush
Goblin Demolisher
Knight Goblins
Mirror
Arrows Goblin Gang Mega Knight
Mega Knight
Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Demolisher
Goblins Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins Knight
Goblins Knight Goblin Gang Mega Knight
Arrows Goblin Demolisher Mega Knight
Arrows Goblin Gang Goblins Goblin Demolisher Mega Knight
Arrows Goblin Gang
Arrows Mega Knight
Goblins Goblin Gang
Knight Goblin Gang Goblins Mega Knight
Goblins Goblin Gang Arrows Knight Goblin Demolisher Mega Knight
Arrows Goblin Gang
Mega Knight Knight Goblin Gang
Mega Knight Goblins Arrows Goblin Gang Goblin Demolisher
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblins Arrows Knight Goblin Gang
Arrows Mega Knight Goblins Knight Goblin Gang Goblin Demolisher
Arrows Knight Goblin Demolisher Mega Knight
Goblin Gang Goblin Demolisher Mega Knight Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Goblins
Arrows Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Mega Knight
Arrows Goblin Gang Goblin Demolisher
Goblin Gang Goblins Knight
Mega Knight Knight
Mega Knight Goblins Knight
Goblin Gang
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Goblin Gang
Goblin Demolisher Mega Knight
Goblin Gang Goblins Knight
Arrows Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Goblin Demolisher Mega Knight
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Goblins Goblin Gang
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher Mega Knight
Arrows
Arrows Goblin Demolisher Mega Knight
Arrows Goblin Demolisher Mega Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Demolisher Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang
Arrows
Arrows
Knight Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: