My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Goblin Demolisher Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Prince
Giant Snowball
Goblins
Zap
Goblins Prince Goblin Giant
Barbarian Barrel
Goblins Knight Goblin Cage
The Log
Goblins Goblin Cage Goblin Demolisher Prince
Earthquake
Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Knight Goblin Cage Goblin Demolisher Prince
Fireball
Goblin Cage
Poison
Goblin Cage
Lightning
Knight Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Knight Goblin Cage Goblin Demolisher Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Prince Goblin Giant
Knight
Arrows Prince The Log
Goblin Cage
The Log
Goblin Demolisher
Prince
Arrows Knight The Log
Goblin Giant
Arrows The Log
The Log
Knight Goblin Cage Prince Goblin Giant

Defense Synergies 1 10

Goblins
Knight Goblin Cage The Log
Arrows
Knight Prince
Knight
Goblins Arrows Goblin Cage The Log
Goblin Cage
Goblins Knight Prince The Log
Goblin Demolisher
Prince
The Log Arrows Goblin Cage
Goblin Giant
The Log
The Log
Prince Goblins Knight Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Goblin Giant The Log
Goblins Knight Goblin Cage Prince The Log
Goblin Cage Prince Goblins Knight
Goblin Cage Prince Goblins Knight
Arrows Goblin Cage Prince The Log
Arrows The Log Goblins
Arrows Goblin Cage
Arrows Goblin Cage Goblin Giant The Log
Goblins Goblin Cage Prince
Knight Goblins Prince
Goblins Arrows Knight Goblin Giant The Log
Arrows
Goblin Cage Prince Knight The Log
Goblins Arrows Goblin Cage Prince The Log
Knight Goblin Cage Prince
Goblin Cage Prince The Log
Goblins Arrows Knight Goblin Cage Prince
Arrows Goblin Cage Goblins Knight Prince The Log
Arrows Goblin Cage The Log Knight
Goblin Cage Prince
Goblins Arrows Knight Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage Prince
Arrows Knight Prince The Log
Goblins Knight Goblin Cage Prince Goblin Giant The Log
Prince Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Prince Goblin Giant
Arrows Goblin Giant
Prince Goblins Knight Goblin Cage Goblin Giant
Knight Goblin Cage Prince Goblin Giant
Goblin Cage Goblins Knight Prince The Log
Goblin Cage Goblin Giant
Knight Goblin Cage Prince
Arrows Goblin Cage Prince Goblin Giant The Log
Prince Knight Goblin Cage Goblin Giant
Goblin Cage
Goblins Knight Goblin Cage Prince Goblin Giant The Log
Arrows Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Knight Prince The Log
Arrows The Log
Arrows Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log
Goblins Prince
Arrows Knight Prince The Log
Arrows
Knight The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Arrows Prince The Log
Arrows The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows
Arrows The Log
Arrows
Prince
Arrows The Log
Prince
Arrows
Arrows The Log
Knight Prince
Arrows The Log
Arrows
Prince
The Log
Prince Goblin Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: