My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers
Giant Snowball
Goblins Hog Rider Three Musketeers
Zap
Goblins Firecracker Three Musketeers
Barbarian Barrel
Goblins Knight Firecracker Three Musketeers
The Log
Goblins Firecracker Hog Rider Three Musketeers
Earthquake
Firecracker Hog Rider Elixir Collector
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider Three Musketeers
Fireball
Firecracker Hog Rider Elixir Collector Three Musketeers
Poison
Firecracker Elixir Collector Three Musketeers
Lightning
Knight Ice Golem Elixir Collector Three Musketeers
Rocket
Hog Rider Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Arrows Knight Firecracker Hog Rider Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Arrows Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Three Musketeers Arrows
Firecracker
Knight Hog Rider Ice Golem Three Musketeers
Ice Golem
Hog Rider Three Musketeers Goblins Firecracker
Hog Rider
Goblins Arrows Knight Firecracker Ice Golem Three Musketeers
Elixir Collector
Three Musketeers
Knight Ice Golem Firecracker Hog Rider

Defense Synergies 2 7

Goblins
Knight Firecracker Ice Golem
Arrows
Knight Ice Golem
Knight
Firecracker Goblins Arrows Three Musketeers
Firecracker
Knight Ice Golem Goblins
Ice Golem
Firecracker Goblins Arrows Three Musketeers
Hog Rider
Elixir Collector
Three Musketeers
Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem
Goblins Knight Firecracker Three Musketeers
Three Musketeers Goblins Knight
Three Musketeers Goblins Knight Firecracker
Arrows Firecracker
Arrows Goblins Firecracker
Three Musketeers Arrows Firecracker
Arrows Ice Golem
Three Musketeers Goblins
Knight Goblins Firecracker Ice Golem
Goblins Arrows Knight Firecracker Ice Golem
Arrows Three Musketeers Firecracker
Knight Three Musketeers
Three Musketeers Goblins Arrows Firecracker
Knight Three Musketeers
Three Musketeers
Three Musketeers Goblins Arrows Knight Firecracker
Arrows Goblins Knight Firecracker Three Musketeers
Arrows Knight Firecracker Ice Golem
Three Musketeers
Goblins Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Ice Golem
Arrows Knight Firecracker Ice Golem
Goblins Knight Ice Golem
Knight Ice Golem
Knight Three Musketeers
Arrows Firecracker Ice Golem Three Musketeers
Goblins Knight Ice Golem
Knight
Goblins Knight Firecracker Ice Golem
Three Musketeers
Knight
Arrows
Knight Ice Golem Three Musketeers
Firecracker Three Musketeers
Goblins Knight Firecracker Ice Golem Three Musketeers
Arrows Firecracker Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Goblins Three Musketeers
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Ice Golem Three Musketeers
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker Three Musketeers
Arrows Firecracker Three Musketeers
Arrows Three Musketeers
Arrows Firecracker Three Musketeers
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Three Musketeers
Arrows
Knight Firecracker Three Musketeers
Arrows Firecracker Ice Golem
Arrows
Firecracker Three Musketeers
Firecracker
Firecracker
Firecracker
Firecracker

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