My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Goblin Demolisher Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Little Prince
Zap
Goblins Goblin Giant Little Prince
Barbarian Barrel
Goblins Knight Goblin Cage Little Prince
The Log
Goblins Goblin Cage Goblin Demolisher Little Prince
Earthquake
Goblin Cage
Arrows
Goblins Little Prince
Royal Delivery
Goblins Knight Goblin Cage Goblin Demolisher Little Prince
Fireball
Goblin Cage Little Prince
Poison
Goblin Cage Little Prince
Lightning
Knight Goblin Cage Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Knight Little Prince Goblin Cage Goblin Demolisher Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Giant
Knight
Arrows The Log Little Prince
Goblin Cage
The Log
Goblin Demolisher
Goblin Giant
Arrows The Log Little Prince
The Log
Knight Goblin Cage Goblin Giant Little Prince
Little Prince
Knight Goblin Giant The Log

Defense Synergies 1 11

Goblins
Knight Goblin Cage The Log Little Prince
Arrows
Knight Little Prince
Knight
Little Prince Goblins Arrows Goblin Cage The Log
Goblin Cage
Goblins Knight The Log
Goblin Demolisher
Goblin Giant
The Log
The Log
Goblins Knight Goblin Cage Goblin Giant Little Prince
Little Prince
Knight Goblins Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Goblin Giant The Log
Goblins Knight Goblin Cage The Log
Goblin Cage Goblins Knight
Goblin Cage Goblins Knight
Arrows Goblin Cage The Log
Arrows The Log Goblins
Arrows Goblin Cage Little Prince
Arrows Goblin Cage Goblin Giant The Log
Goblins Goblin Cage
Knight Goblins Little Prince
Goblins Arrows Knight Goblin Giant The Log
Arrows
Goblin Cage Knight The Log
Goblins Arrows Goblin Cage The Log
Knight Goblin Cage
Goblin Cage The Log
Goblins Arrows Knight Goblin Cage
Arrows Goblin Cage Goblins Knight The Log Little Prince
Arrows Goblin Cage The Log Knight Little Prince
Goblin Cage
Goblins Arrows Knight Goblin Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage
Arrows Knight The Log
Goblins Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant
Arrows Goblin Giant
Goblins Knight Goblin Cage Goblin Giant
Knight Goblin Cage Goblin Giant
Goblin Cage Goblins Knight The Log
Goblin Cage Goblin Giant
Knight Goblin Cage
Arrows Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant
Goblin Cage
Goblins Knight Goblin Cage Goblin Giant The Log Little Prince
Arrows Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Knight The Log
Arrows The Log
Arrows Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log
Goblins
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Little Prince
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Little Prince
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
The Log
Goblin Giant The Log Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: