My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Musketeer Goblin Hut
Zap
Goblins Goblin Hut
Barbarian Barrel
Goblins Knight Musketeer Valkyrie Goblin Hut
The Log
Goblins Mini P.E.K.K.A Musketeer Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Knight Mini P.E.K.K.A Musketeer Valkyrie Goblin Hut
Fireball
Musketeer Goblin Hut
Poison
Musketeer Goblin Hut
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Goblin Hut
Rocket
Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Arrows
Giant Knight Mini P.E.K.K.A
Knight
Musketeer Arrows Goblin Hut
Mini P.E.K.K.A
Giant Arrows Musketeer Valkyrie Goblin Hut
Musketeer
Knight Valkyrie Giant Mini P.E.K.K.A Goblin Hut
Valkyrie
Musketeer Goblins Mini P.E.K.K.A Giant Goblin Hut
Giant
Arrows Mini P.E.K.K.A Musketeer Goblins Valkyrie Goblin Hut
Goblin Hut
Knight Mini P.E.K.K.A Musketeer Valkyrie Giant

Defense Synergies 2 13

Goblins
Knight Musketeer
Arrows
Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Knight
Musketeer Goblins Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Arrows Knight Musketeer Valkyrie Goblin Hut
Musketeer
Knight Valkyrie Goblins Mini P.E.K.K.A Goblin Hut
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Goblin Hut
Giant
Goblin Hut
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Goblin Hut
Mini P.E.K.K.A Goblins Knight Musketeer Valkyrie Goblin Hut
Mini P.E.K.K.A Goblin Hut Goblins Knight Musketeer Valkyrie
Mini P.E.K.K.A Goblin Hut Goblins Knight Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblins Musketeer Valkyrie
Musketeer Arrows Goblin Hut
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Goblins Musketeer Goblin Hut
Knight Goblins Mini P.E.K.K.A Musketeer Valkyrie
Goblins Valkyrie Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Mini P.E.K.K.A Goblin Hut Knight Musketeer Valkyrie
Valkyrie Goblins Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut
Goblins Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie Goblin Hut
Arrows Goblins Knight Musketeer Valkyrie Goblin Hut
Arrows Valkyrie Knight Musketeer Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Hut
Valkyrie Goblins Arrows Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Goblins Goblin Hut
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie
Goblins Knight Mini P.E.K.K.A Musketeer Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie Goblin Hut
Arrows Musketeer Goblin Hut
Mini P.E.K.K.A Goblins Knight Musketeer Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Valkyrie
Goblins Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Musketeer Goblin Hut
Knight Mini P.E.K.K.A Musketeer Valkyrie Goblin Hut
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Musketeer Valkyrie
Goblin Hut Goblins Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Musketeer Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows Goblin Hut
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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