My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblins Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Knight Wizard Goblin Barrel Skeleton Army
The Log
Goblins Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblins Goblin Barrel Skeleton Army
Royal Delivery
Goblins Knight Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Knight Mini P.E.K.K.A Goblin Barrel
Knight
Goblin Barrel Baby Dragon Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A
Goblin Barrel
Knight Arrows Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Goblins Mini P.E.K.K.A Goblin Barrel

Defense Synergies 0 12

Goblins
Knight Wizard
Arrows
Knight Mini P.E.K.K.A
Knight
Goblins Arrows Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Mini P.E.K.K.A
Arrows Knight Wizard Skeleton Army Baby Dragon
Wizard
Goblins Knight Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Knight Mini P.E.K.K.A Wizard
Baby Dragon
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblins Knight
Mini P.E.K.K.A Skeleton Army Goblins Knight
Mini P.E.K.K.A Skeleton Army Goblins Knight
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Goblins Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A Goblins Skeleton Army
Knight Skeleton Army Goblins Mini P.E.K.K.A
Goblins Skeleton Army Arrows Knight Wizard Baby Dragon
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army Goblins Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Goblins Arrows Knight Mini P.E.K.K.A Skeleton Army
Arrows Goblins Knight Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Knight
Mini P.E.K.K.A
Wizard Skeleton Army Goblins Arrows Knight Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Goblins
Arrows Knight Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Knight Mini P.E.K.K.A Skeleton Army
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblins Knight
Mini P.E.K.K.A Knight Skeleton Army
Goblins Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Goblins Knight Mini P.E.K.K.A Baby Dragon
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Goblins Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Knight Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: