My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Musketeer Goblin Barrel
Zap
Goblins Firecracker Goblin Barrel
Barbarian Barrel
Goblins Knight Firecracker Musketeer Goblin Barrel Executioner
The Log
Goblins Firecracker Musketeer Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Goblins Firecracker Goblin Barrel
Royal Delivery
Goblins Knight Firecracker Musketeer Goblin Barrel Executioner P.E.K.K.A
Fireball
Firecracker Musketeer Goblin Barrel Executioner
Poison
Firecracker Musketeer Executioner
Lightning
Knight Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Firecracker Goblin Barrel Musketeer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Firecracker Musketeer Goblin Barrel Executioner Arrows
Firecracker
Knight Goblin Barrel P.E.K.K.A
Musketeer
Knight P.E.K.K.A
Goblin Barrel
Knight Arrows Firecracker P.E.K.K.A
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Musketeer Goblin Barrel Executioner

Defense Synergies 3 8

Goblins
Knight Firecracker Musketeer
Arrows
Knight P.E.K.K.A
Knight
Firecracker Musketeer Executioner Goblins Arrows
Firecracker
Knight Goblins Musketeer P.E.K.K.A
Musketeer
Knight Goblins Firecracker P.E.K.K.A
Goblin Barrel
Executioner
Knight
P.E.K.K.A
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Executioner
P.E.K.K.A Goblins Knight Firecracker Musketeer Executioner
P.E.K.K.A Goblins Knight Musketeer Executioner
P.E.K.K.A Goblins Knight Firecracker Musketeer
Arrows Firecracker P.E.K.K.A
Arrows Goblins Firecracker Musketeer Executioner
Musketeer Arrows Firecracker Executioner
Arrows Musketeer P.E.K.K.A
P.E.K.K.A Goblins Musketeer
Knight Goblins Firecracker Musketeer
Goblins Executioner Arrows Knight Firecracker Musketeer
Arrows Musketeer Executioner Firecracker
P.E.K.K.A Knight Musketeer
Executioner Goblins Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Goblins Arrows Knight Firecracker Musketeer Executioner P.E.K.K.A
Arrows Goblins Knight Firecracker Musketeer Executioner
Arrows Executioner Knight Firecracker Musketeer
P.E.K.K.A Musketeer
Goblins Arrows Knight Firecracker Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins P.E.K.K.A
Arrows Knight Firecracker Musketeer Executioner
P.E.K.K.A Goblins Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer Executioner
Arrows Firecracker Executioner Musketeer
P.E.K.K.A Goblins Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Goblins Knight Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Executioner
Firecracker Musketeer Executioner
Goblins Knight Firecracker Musketeer Executioner P.E.K.K.A
Arrows Executioner Firecracker Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Arrows
Arrows Knight Firecracker Musketeer
Executioner Arrows Firecracker
Arrows Firecracker Executioner Musketeer
Arrows Firecracker Musketeer Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Goblins Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer Executioner
Knight Firecracker Musketeer Executioner
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Arrows Firecracker Musketeer Executioner
Arrows
Arrows Firecracker Musketeer Executioner
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Executioner
Arrows Firecracker Musketeer Executioner
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Musketeer
Arrows Firecracker Musketeer Executioner
Arrows
Knight Firecracker Musketeer Executioner
Arrows Firecracker Musketeer Executioner
Arrows
Firecracker Musketeer Executioner P.E.K.K.A
Firecracker Musketeer
Firecracker Musketeer Executioner
Firecracker Musketeer Executioner
P.E.K.K.A
Firecracker

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