My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Musketeer Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Skeleton Dragons Barbarians Musketeer Flying Machine
Zap
Goblins Flying Machine
Barbarian Barrel
Goblins Knight Barbarians Musketeer
The Log
Goblins Barbarians Musketeer
Earthquake
Barbarians
Arrows
Goblins Skeleton Dragons Flying Machine
Royal Delivery
Goblins Knight Skeleton Dragons Barbarians Musketeer Flying Machine
Fireball
Skeleton Dragons Barbarians Musketeer Flying Machine
Poison
Skeleton Dragons Barbarians Musketeer Flying Machine
Lightning
Knight Skeleton Dragons Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Skeleton Dragons Musketeer Flying Machine Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Knight Skeleton Dragons

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Mega Knight
Knight
Skeleton Dragons Musketeer Arrows Flying Machine
Skeleton Dragons
Knight Flying Machine Mega Knight
Barbarians
Musketeer
Knight Mega Knight
Flying Machine
Knight Skeleton Dragons Mega Knight
Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine

Defense Synergies 3 13

Goblins
Knight Skeleton Dragons Musketeer Flying Machine
Arrows
Mega Knight Knight Barbarians
Knight
Skeleton Dragons Musketeer Goblins Arrows Flying Machine
Skeleton Dragons
Knight Goblins Barbarians Musketeer Mega Knight
Barbarians
Arrows Skeleton Dragons
Musketeer
Knight Goblins Skeleton Dragons Flying Machine Mega Knight
Flying Machine
Goblins Knight Musketeer Mega Knight
Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Musketeer Flying Machine
Barbarians Goblins Knight Skeleton Dragons Musketeer Flying Machine Mega Knight
Barbarians Mega Knight Goblins Knight Skeleton Dragons Musketeer
Barbarians Goblins Knight Skeleton Dragons Musketeer Mega Knight
Arrows Barbarians Mega Knight
Arrows Goblins Skeleton Dragons Musketeer Flying Machine Mega Knight
Skeleton Dragons Musketeer Arrows Flying Machine
Arrows Skeleton Dragons Barbarians Musketeer Flying Machine Mega Knight
Barbarians Goblins Musketeer
Knight Goblins Barbarians Musketeer Mega Knight
Goblins Skeleton Dragons Barbarians Arrows Knight Musketeer Flying Machine Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine
Barbarians Mega Knight Knight Skeleton Dragons Musketeer Flying Machine
Mega Knight Goblins Arrows Skeleton Dragons Barbarians
Barbarians Knight Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Goblins Arrows Knight Skeleton Dragons Musketeer
Arrows Mega Knight Goblins Knight Skeleton Dragons Barbarians Musketeer Flying Machine
Arrows Knight Skeleton Dragons Barbarians Musketeer Flying Machine Mega Knight
Barbarians Musketeer
Skeleton Dragons Mega Knight Goblins Arrows Knight Barbarians Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Goblins
Arrows Knight Skeleton Dragons Musketeer Flying Machine Mega Knight
Barbarians Mega Knight Goblins Knight Musketeer
Mega Knight Knight Barbarians Musketeer
Barbarians Knight Musketeer Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine
Goblins Knight Barbarians Musketeer Flying Machine
Mega Knight Knight Barbarians
Mega Knight Goblins Knight Skeleton Dragons Barbarians Flying Machine
Skeleton Dragons Barbarians Musketeer
Mega Knight Knight Barbarians Musketeer Flying Machine
Mega Knight Arrows Barbarians
Barbarians Mega Knight Knight
Skeleton Dragons Barbarians Musketeer Flying Machine Mega Knight
Barbarians Goblins Knight Skeleton Dragons Musketeer Flying Machine
Arrows Mega Knight Skeleton Dragons Barbarians Musketeer Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Flying Machine
Arrows Knight Skeleton Dragons Barbarians Musketeer Flying Machine
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Flying Machine
Arrows Skeleton Dragons Flying Machine
Goblins Musketeer
Arrows Knight Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine
Flying Machine Knight Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine Mega Knight
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Musketeer Flying Machine Mega Knight
Arrows Skeleton Dragons Flying Machine Mega Knight
Skeleton Dragons Musketeer Mega Knight
Arrows Skeleton Dragons
Musketeer
Arrows Skeleton Dragons Barbarians Musketeer Flying Machine
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine Mega Knight
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer Flying Machine
Skeleton Dragons Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Mega Knight
Arrows Skeleton Dragons
Mega Knight
Arrows
Barbarians Musketeer Flying Machine
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows
Knight Skeleton Dragons Musketeer Flying Machine Mega Knight
Arrows Skeleton Dragons Musketeer Flying Machine
Arrows
Skeleton Dragons Musketeer Flying Machine Mega Knight
Skeleton Dragons Musketeer Flying Machine
Skeleton Dragons Musketeer Flying Machine
Musketeer Flying Machine Mega Knight
Skeleton Dragons Mega Knight

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