My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Goblin Cage Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Dart Goblin
Zap
Goblins Dart Goblin Goblin Giant
Barbarian Barrel
Goblins Knight Dart Goblin Goblin Cage
The Log
Goblins Suspicious Bush Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Goblins Suspicious Bush Dart Goblin
Royal Delivery
Goblins Knight Dart Goblin Goblin Cage
Fireball
Suspicious Bush Dart Goblin Goblin Cage
Poison
Suspicious Bush Dart Goblin Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Suspicious Bush The Log Arrows Knight Dart Goblin Goblin Cage Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Suspicious Bush The Log Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Giant
Knight
Dart Goblin Arrows The Log
Suspicious Bush
Dart Goblin
Knight Goblin Cage Goblin Giant The Log
Goblin Cage
Dart Goblin The Log
Goblin Giant
Arrows Dart Goblin The Log
The Log
Knight Dart Goblin Goblin Cage Goblin Giant

Defense Synergies 1 12

Goblins
Knight Dart Goblin Goblin Cage The Log
Arrows
Knight
Knight
Dart Goblin Goblins Arrows Goblin Cage The Log
Suspicious Bush
Dart Goblin
Knight Goblins Goblin Cage Goblin Giant The Log
Goblin Cage
Goblins Knight Dart Goblin The Log
Goblin Giant
Dart Goblin The Log
The Log
Goblins Knight Dart Goblin Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Cage Goblin Giant The Log
Goblins Knight Dart Goblin Goblin Cage The Log
Goblin Cage Goblins Knight Dart Goblin
Goblin Cage Goblins Knight Dart Goblin
Arrows Goblin Cage The Log
Arrows The Log Goblins Dart Goblin
Dart Goblin Arrows Goblin Cage
Arrows Dart Goblin Goblin Cage Goblin Giant The Log
Goblins Goblin Cage
Knight Goblins Dart Goblin
Goblins Dart Goblin Arrows Knight Goblin Giant The Log
Arrows Dart Goblin
Goblin Cage Knight The Log
Goblins Arrows Dart Goblin Goblin Cage The Log
Knight Goblin Cage
Goblin Cage The Log
Goblins Arrows Knight Goblin Cage
Arrows Goblin Cage Goblins Knight Dart Goblin The Log
Arrows Goblin Cage The Log Knight Dart Goblin
Dart Goblin Goblin Cage
Goblins Arrows Knight Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage
Arrows Knight The Log
Goblins Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant
Arrows Dart Goblin Goblin Giant
Goblins Knight Dart Goblin Goblin Cage Goblin Giant
Knight Goblin Cage Goblin Giant
Goblin Cage Goblins Knight The Log
Dart Goblin Goblin Cage Goblin Giant
Knight Dart Goblin Goblin Cage
Arrows Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant
Dart Goblin Goblin Cage
Goblins Knight Dart Goblin Goblin Cage Goblin Giant The Log
Arrows Dart Goblin Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblins
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log
Dart Goblin

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