My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblins Goblin Barrel Guards Witch
Zap
Goblins Goblin Barrel Guards Witch
Barbarian Barrel
Goblins Knight Tesla Wizard Goblin Barrel Guards Witch
The Log
Goblins Goblin Barrel Guards Witch
Earthquake
Tesla Goblin Barrel Guards Witch
Arrows
Goblins Goblin Barrel Guards Witch
Royal Delivery
Goblins Knight Wizard Goblin Barrel Guards Witch
Fireball
Tesla Wizard Goblin Barrel Witch
Poison
Wizard Guards Witch
Lightning
Knight Tesla Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Barrel Guards Tesla Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Arrows Wizard Witch
Tesla
Wizard
Knight
Goblin Barrel
Knight Arrows Guards
Guards
Goblin Barrel
Witch
Knight

Defense Synergies 1 11

Goblins
Knight Tesla Wizard
Arrows
Knight Tesla
Knight
Tesla Goblins Arrows Wizard Witch
Tesla
Knight Goblins Arrows Wizard Guards
Wizard
Goblins Knight Tesla Guards
Goblin Barrel
Guards
Tesla Wizard Witch
Witch
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard
Goblins Knight Tesla Witch
Tesla Witch Goblins Knight
Tesla Witch Goblins Knight Guards
Arrows
Arrows Goblins Tesla Guards
Tesla Arrows Wizard Witch
Arrows Tesla
Tesla Witch Goblins
Knight Guards Goblins Tesla
Goblins Guards Witch Arrows Knight Tesla Wizard
Arrows Tesla Wizard Witch
Tesla Knight Wizard Guards Witch
Wizard Goblins Arrows Tesla Guards Witch
Knight Tesla
Tesla
Tesla Wizard Goblins Arrows Knight Witch
Arrows Tesla Goblins Knight Wizard Guards Witch
Arrows Wizard Witch Knight Tesla Guards
Tesla
Wizard Goblins Arrows Knight Tesla Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblins Tesla Witch
Arrows Knight Tesla Wizard
Guards Goblins Knight Witch
Guards Knight Tesla
Knight Tesla Guards Witch
Arrows Wizard Tesla Witch
Guards Goblins Knight Tesla Witch
Knight Tesla
Goblins Knight Witch
Witch Tesla Guards
Knight Tesla Guards Witch
Arrows Guards
Knight Tesla Wizard Guards Witch
Wizard Tesla Witch
Tesla Guards Witch Goblins Knight
Arrows Tesla Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Goblins Guards
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Guards Witch
Arrows Wizard
Arrows
Arrows Wizard
Guards Witch
Arrows Wizard Witch
Arrows
Knight Wizard
Arrows Wizard
Arrows
Guards Witch
Witch
Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: