My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins Little Prince
Zap
Goblins Little Prince
Barbarian Barrel
Goblins Knight Elite Barbarians Bomb Tower Executioner Little Prince
The Log
Goblins Elite Barbarians Little Prince
Earthquake
Bomb Tower
Arrows
Goblins Little Prince
Royal Delivery
Goblins Knight Elite Barbarians Executioner Little Prince
Fireball
Elite Barbarians Bomb Tower Executioner Little Prince
Poison
Bomb Tower Executioner Little Prince
Lightning
Knight Elite Barbarians Bomb Tower Executioner Little Prince
Rocket
Elite Barbarians Bomb Tower Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Knight Little Prince Bomb Tower Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Knight

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Elite Barbarians Knight
Knight
Executioner Arrows Elite Barbarians Little Prince
Elite Barbarians
Arrows Rage Knight
Bomb Tower
Rage
Elite Barbarians
Executioner
Knight
Little Prince
Knight

Defense Synergies 3 5

Goblins
Knight Little Prince
Arrows
Knight Bomb Tower Little Prince
Knight
Bomb Tower Executioner Little Prince Goblins Arrows
Elite Barbarians
Bomb Tower
Knight Arrows
Rage
Executioner
Knight
Little Prince
Knight Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Elite Barbarians Bomb Tower Goblins Knight Executioner
Bomb Tower Goblins Knight Elite Barbarians Executioner
Elite Barbarians Bomb Tower Goblins Knight
Arrows Elite Barbarians Bomb Tower
Arrows Goblins Bomb Tower Executioner
Arrows Bomb Tower Executioner Little Prince
Arrows Bomb Tower
Goblins Elite Barbarians Bomb Tower
Knight Elite Barbarians Goblins Little Prince
Goblins Executioner Arrows Knight Bomb Tower
Arrows Executioner
Bomb Tower Knight Elite Barbarians
Bomb Tower Executioner Goblins Arrows
Elite Barbarians Knight Bomb Tower
Bomb Tower Elite Barbarians
Bomb Tower Goblins Arrows Knight Elite Barbarians Executioner
Arrows Bomb Tower Goblins Knight Elite Barbarians Executioner Little Prince
Arrows Bomb Tower Executioner Knight Little Prince
Elite Barbarians Bomb Tower
Goblins Arrows Knight Elite Barbarians Bomb Tower Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Elite Barbarians
Arrows Knight Elite Barbarians Bomb Tower Executioner
Goblins Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians
Knight Elite Barbarians Executioner
Arrows Executioner Bomb Tower
Goblins Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower
Goblins Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower
Arrows Elite Barbarians
Elite Barbarians Knight Bomb Tower Executioner
Bomb Tower Executioner
Elite Barbarians Goblins Knight Bomb Tower Executioner Little Prince
Arrows Executioner Elite Barbarians Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Goblins Elite Barbarians
Arrows Knight
Arrows Executioner
Knight Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner
Arrows Little Prince
Arrows
Arrows
Arrows Executioner Little Prince
Arrows Executioner
Arrows
Arrows
Elite Barbarians Arrows Executioner Little Prince
Elite Barbarians
Arrows
Arrows
Arrows
Arrows Executioner
Arrows
Knight Executioner
Arrows Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians
Executioner
Executioner Little Prince

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