My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Mega Minion Battle Ram
Zap
Goblins Battle Ram
Barbarian Barrel
Goblins Battle Ram Electro Wizard
The Log
Goblins Battle Ram
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Battle Ram Bowler Electro Wizard
Fireball
Mega Minion Battle Ram Bowler Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Mega Minion Battle Ram Electro Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Mega Minion

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Mega Minion Battle Ram Bowler Mega Knight
Mega Minion
Arrows Bowler Mega Knight
Battle Ram
The Log Goblins Arrows Electro Wizard
Bowler
Arrows Mega Minion The Log Electro Wizard
The Log
Battle Ram Bowler Mega Knight
Electro Wizard
Battle Ram Bowler Mega Knight
Mega Knight
Arrows Mega Minion The Log Electro Wizard

Defense Synergies 2 12

Goblins
Mega Minion The Log Electro Wizard
Arrows
Mega Knight Mega Minion Bowler
Mega Minion
Goblins Arrows The Log Electro Wizard Mega Knight
Battle Ram
Bowler
The Log Arrows Electro Wizard
The Log
Bowler Goblins Mega Minion Electro Wizard Mega Knight
Electro Wizard
Goblins Mega Minion Bowler The Log Mega Knight
Mega Knight
Arrows Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion The Log Electro Wizard
Goblins Mega Minion The Log Electro Wizard Mega Knight
Bowler Mega Knight Goblins Mega Minion Electro Wizard
Goblins Mega Minion Bowler Electro Wizard Mega Knight
Arrows Bowler The Log Mega Knight
Arrows Bowler The Log Goblins Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Arrows
Bowler Arrows The Log Electro Wizard Mega Knight
Goblins
Goblins Bowler Electro Wizard Mega Knight
Goblins Electro Wizard Arrows Mega Minion Bowler The Log Mega Knight
Arrows Mega Minion Electro Wizard
Bowler Mega Knight The Log Electro Wizard
Bowler Mega Knight Goblins Arrows Mega Minion The Log Electro Wizard
Electro Wizard Mega Knight
Bowler The Log Electro Wizard Mega Knight
Mega Knight Goblins Arrows Bowler Electro Wizard
Arrows Mega Knight Goblins Mega Minion Bowler The Log Electro Wizard
Arrows The Log Mega Minion Bowler Electro Wizard Mega Knight
Electro Wizard
Bowler Mega Knight Goblins Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Bowler Electro Wizard
Electro Wizard Arrows Mega Minion Bowler The Log Mega Knight
Mega Knight Goblins Bowler The Log Electro Wizard
Bowler Mega Knight The Log Electro Wizard
Bowler Mega Knight
Arrows Electro Wizard
Goblins Mega Minion Bowler Electro Wizard
Mega Knight
Electro Wizard Mega Knight Goblins Mega Minion The Log
Mega Minion
Mega Knight Mega Minion Bowler
Mega Knight Arrows Bowler The Log Electro Wizard
Bowler Mega Knight
Bowler Mega Knight
Electro Wizard Goblins Mega Minion Bowler The Log
Arrows Bowler Mega Knight Mega Minion The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Bowler The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Bowler The Log Mega Knight
Arrows Mega Minion
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Goblins Bowler Electro Wizard
Arrows Bowler The Log Electro Wizard
Arrows
Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log Mega Knight
Arrows
Arrows Mega Minion Bowler The Log Electro Wizard Mega Knight
Arrows Bowler The Log Mega Knight
Bowler The Log Mega Knight
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler Mega Knight
Mega Minion
Arrows The Log Bowler Electro Wizard
Arrows Bowler The Log Mega Knight
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion Bowler
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Bowler The Log
Electro Wizard
Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Bowler Electro Wizard Mega Knight
Arrows The Log Bowler
Arrows
Mega Minion Mega Knight
Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard Mega Knight
Bowler Mega Knight

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