My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Bomb Tower Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Hog Rider Wizard
Fireball
Bomb Tower Hog Rider Wizard
Poison
Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mini P.E.K.K.A Bomb Tower Hog Rider Poison Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Mini P.E.K.K.A Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Wizard
Bomb Tower
Hog Rider
Goblins Arrows Mini P.E.K.K.A Wizard Poison Golden Knight
Wizard
Mini P.E.K.K.A Hog Rider
Poison
Hog Rider
Golden Knight
Hog Rider

Defense Synergies 0 8

Goblins
Wizard Poison
Arrows
Mini P.E.K.K.A Bomb Tower Golden Knight
Mini P.E.K.K.A
Arrows Bomb Tower Wizard
Bomb Tower
Arrows Mini P.E.K.K.A
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Golden Knight
Poison
Goblins
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Mini P.E.K.K.A Bomb Tower Goblins
Mini P.E.K.K.A Bomb Tower Goblins
Mini P.E.K.K.A Bomb Tower Goblins
Arrows Mini P.E.K.K.A Bomb Tower Poison
Arrows Goblins Bomb Tower
Arrows Bomb Tower Wizard Poison
Arrows Bomb Tower Poison Golden Knight
Mini P.E.K.K.A Goblins Bomb Tower
Goblins Mini P.E.K.K.A
Goblins Poison Arrows Bomb Tower Wizard
Arrows Wizard Poison
Mini P.E.K.K.A Bomb Tower Wizard
Bomb Tower Wizard Goblins Arrows Mini P.E.K.K.A Poison Golden Knight
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A
Bomb Tower Wizard Goblins Arrows Mini P.E.K.K.A Poison
Arrows Bomb Tower Goblins Wizard Golden Knight
Arrows Bomb Tower Wizard Poison
Mini P.E.K.K.A Bomb Tower
Wizard Goblins Arrows Mini P.E.K.K.A Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Poison Arrows Mini P.E.K.K.A Bomb Tower Wizard
Goblins Mini P.E.K.K.A Bomb Tower Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Poison Bomb Tower
Mini P.E.K.K.A Goblins Bomb Tower
Mini P.E.K.K.A Bomb Tower
Goblins Mini P.E.K.K.A Bomb Tower Poison
Mini P.E.K.K.A Bomb Tower Golden Knight
Arrows Poison
Mini P.E.K.K.A Bomb Tower Wizard Golden Knight
Wizard Bomb Tower
Goblins Mini P.E.K.K.A Bomb Tower Poison Golden Knight
Arrows Poison Mini P.E.K.K.A Bomb Tower Wizard Golden Knight
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Golden Knight
Arrows Poison Golden Knight
Arrows Poison
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard Golden Knight
Goblins Mini P.E.K.K.A Poison
Poison Arrows Wizard Golden Knight
Poison Arrows Wizard
Poison Golden Knight
Arrows Poison
Arrows Poison
Arrows Wizard Poison Golden Knight
Arrows Wizard Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Poison
Arrows Wizard Poison Golden Knight
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard
Arrows Poison Wizard Golden Knight
Arrows Wizard Poison Golden Knight
Poison Arrows Golden Knight
Poison Arrows Wizard
Wizard Poison
Mini P.E.K.K.A
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Poison Arrows Wizard
Arrows
Poison Mini P.E.K.K.A Wizard
Arrows Wizard Poison
Arrows Poison
Poison Golden Knight
Poison
Poison Golden Knight

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