My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Witch
Zap
Goblins Minions Firecracker Royal Giant Witch
Barbarian Barrel
Goblins Firecracker Valkyrie Witch Electro Wizard
The Log
Goblins Firecracker Royal Giant Witch
Earthquake
Firecracker Witch
Arrows
Goblins Minions Firecracker Witch
Royal Delivery
Goblins Minions Firecracker Valkyrie Witch Electro Wizard
Fireball
Minions Firecracker Witch Electro Wizard
Poison
Minions Firecracker Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Firecracker Valkyrie Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Arrows
Royal Giant
Minions
Royal Giant Firecracker Valkyrie
Firecracker
Royal Giant Minions Valkyrie
Royal Giant
Arrows Minions Firecracker Goblins Witch Electro Wizard
Valkyrie
Goblins Minions Firecracker Witch Electro Wizard
Witch
Royal Giant Valkyrie
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 2 9

Goblins
Firecracker Electro Wizard
Arrows
Valkyrie
Minions
Valkyrie Firecracker Electro Wizard
Firecracker
Valkyrie Goblins Minions Electro Wizard
Royal Giant
Valkyrie
Minions Firecracker Arrows Witch Electro Wizard
Witch
Valkyrie Electro Wizard
Electro Wizard
Goblins Minions Firecracker Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Electro Wizard
Goblins Minions Firecracker Valkyrie Witch Electro Wizard
Witch Goblins Minions Valkyrie Electro Wizard
Witch Goblins Minions Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie
Arrows Goblins Minions Firecracker Valkyrie Electro Wizard
Minions Electro Wizard Arrows Firecracker Witch
Arrows Valkyrie Electro Wizard
Witch Goblins Minions
Goblins Firecracker Valkyrie Electro Wizard
Goblins Minions Valkyrie Witch Electro Wizard Arrows Firecracker
Arrows Minions Firecracker Witch Electro Wizard
Minions Valkyrie Witch Electro Wizard
Valkyrie Goblins Arrows Minions Firecracker Witch Electro Wizard
Electro Wizard
Electro Wizard
Goblins Arrows Minions Firecracker Valkyrie Witch Electro Wizard
Arrows Valkyrie Goblins Minions Firecracker Witch Electro Wizard
Arrows Valkyrie Witch Minions Firecracker Electro Wizard
Electro Wizard
Valkyrie Goblins Arrows Minions Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Witch Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
Goblins Minions Valkyrie Witch Electro Wizard
Valkyrie Electro Wizard
Valkyrie Witch
Arrows Firecracker Minions Witch Electro Wizard
Goblins Minions Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Goblins Minions Firecracker Valkyrie Witch
Witch
Minions Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Witch
Firecracker Valkyrie Witch
Witch Electro Wizard Goblins Minions Firecracker Valkyrie
Arrows Minions Valkyrie Firecracker Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Minions Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Goblins Minions Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Minions
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie Witch
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Minions Firecracker Witch
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Minions Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker

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