My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Goblin Barrel Bandit
Giant Snowball
Goblins Minions Musketeer Wall Breakers Goblin Barrel
Zap
Goblins Minions Wall Breakers Goblin Barrel Bandit
Barbarian Barrel
Goblins Musketeer Wall Breakers Goblin Barrel Bandit
The Log
Goblins Musketeer Wall Breakers Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblins Minions Wall Breakers Goblin Barrel
Royal Delivery
Goblins Minions Musketeer Wall Breakers Goblin Barrel Bandit
Fireball
Minions Musketeer Wall Breakers Goblin Barrel Bandit
Poison
Minions Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Minions Goblin Barrel Bandit Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Wall Breakers Goblin Barrel Bandit Mega Knight
Minions
Mega Knight Wall Breakers Bandit
Musketeer
Bandit Mega Knight
Wall Breakers
Arrows Minions Mega Knight
Goblin Barrel
Arrows Bandit Mega Knight
Bandit
Arrows Minions Musketeer Goblin Barrel Mega Knight
Mega Knight
Minions Arrows Musketeer Wall Breakers Goblin Barrel Bandit

Defense Synergies 1 9

Goblins
Musketeer Bandit
Arrows
Mega Knight Bandit
Minions
Musketeer Bandit Mega Knight
Musketeer
Goblins Minions Bandit Mega Knight
Wall Breakers
Goblin Barrel
Bandit
Goblins Arrows Minions Musketeer Mega Knight
Mega Knight
Arrows Minions Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Goblins Minions Musketeer Bandit Mega Knight
Mega Knight Goblins Minions Musketeer Bandit
Goblins Minions Musketeer Bandit Mega Knight
Arrows Mega Knight
Arrows Goblins Minions Musketeer Bandit Mega Knight
Minions Musketeer Arrows
Arrows Musketeer Bandit Mega Knight
Goblins Minions Musketeer
Goblins Musketeer Bandit Mega Knight
Goblins Minions Arrows Musketeer Bandit Mega Knight
Arrows Minions Musketeer
Mega Knight Minions Musketeer Bandit
Mega Knight Goblins Arrows Minions
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Goblins Arrows Minions Musketeer
Arrows Mega Knight Goblins Minions Musketeer Bandit
Arrows Minions Musketeer Bandit Mega Knight
Musketeer
Mega Knight Goblins Arrows Minions Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Bandit
Bandit Arrows Musketeer Mega Knight
Bandit Mega Knight Goblins Minions Musketeer
Mega Knight Musketeer Bandit
Musketeer Bandit Mega Knight
Arrows Minions Musketeer
Goblins Minions Musketeer Bandit
Mega Knight
Mega Knight Goblins Minions Bandit
Musketeer
Mega Knight Minions Musketeer
Mega Knight Arrows
Mega Knight Bandit
Musketeer Mega Knight
Goblins Minions Musketeer
Arrows Minions Mega Knight Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Musketeer
Arrows Mega Knight
Arrows Minions Musketeer
Arrows Musketeer
Arrows
Arrows Bandit
Goblins Minions Musketeer
Arrows Musketeer Bandit
Arrows Musketeer
Musketeer Bandit
Arrows Minions Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows
Minions
Arrows Musketeer Bandit Mega Knight
Arrows Mega Knight
Minions Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows Musketeer Bandit
Arrows Musketeer
Minions Musketeer
Arrows Musketeer Bandit Mega Knight
Arrows
Mega Knight
Arrows
Minions Musketeer Bandit
Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Minions Musketeer
Musketeer
Musketeer Bandit Mega Knight

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