My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Goblins Minions
Zap
Goblins Minions Prince
Barbarian Barrel
Goblins Wizard Ice Wizard
The Log
Goblins Prince
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Wizard Prince P.E.K.K.A Ice Wizard
Fireball
Minions Wizard Ice Wizard
Poison
Minions Wizard Ice Wizard
Lightning
Wizard Prince Ice Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Ice Wizard Golden Knight Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Prince
Minions
Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Prince
Arrows Minions Wizard Ice Wizard
P.E.K.K.A
Arrows Minions Wizard Ice Wizard
Ice Wizard
Prince P.E.K.K.A
Golden Knight

Defense Synergies 0 17

Goblins
Wizard Ice Wizard
Arrows
Prince P.E.K.K.A Ice Wizard Golden Knight
Minions
Prince P.E.K.K.A Ice Wizard Golden Knight
Wizard
Goblins Prince P.E.K.K.A Ice Wizard Golden Knight
Prince
Arrows Minions Wizard Ice Wizard
P.E.K.K.A
Arrows Minions Wizard Ice Wizard
Ice Wizard
Goblins Arrows Minions Wizard Prince P.E.K.K.A Golden Knight
Golden Knight
Arrows Minions Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Golden Knight
P.E.K.K.A Goblins Minions Prince Ice Wizard
Prince P.E.K.K.A Goblins Minions Ice Wizard
Prince P.E.K.K.A Goblins Minions Ice Wizard
Arrows Prince P.E.K.K.A
Arrows Goblins Minions Ice Wizard
Minions Arrows Wizard Ice Wizard
Arrows P.E.K.K.A Golden Knight
P.E.K.K.A Goblins Minions Prince Ice Wizard
Goblins Prince Ice Wizard
Goblins Minions Ice Wizard Arrows Wizard
Arrows Minions Wizard Ice Wizard
Prince P.E.K.K.A Minions Wizard Ice Wizard
Wizard Goblins Arrows Minions Prince P.E.K.K.A Golden Knight
P.E.K.K.A Prince
Prince P.E.K.K.A
Wizard Goblins Arrows Minions Prince P.E.K.K.A
Arrows Goblins Minions Wizard Prince Ice Wizard Golden Knight
Arrows Wizard Minions Ice Wizard
P.E.K.K.A Prince
Wizard Goblins Arrows Minions Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince P.E.K.K.A
Arrows Wizard Prince
P.E.K.K.A Goblins Minions Prince Golden Knight
Prince P.E.K.K.A
P.E.K.K.A Prince
Arrows Wizard Minions Ice Wizard
Prince P.E.K.K.A Goblins Minions Ice Wizard
P.E.K.K.A Prince
P.E.K.K.A Goblins Minions Prince
P.E.K.K.A
P.E.K.K.A Minions Prince Golden Knight
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Wizard Golden Knight
Wizard
Goblins Minions Prince P.E.K.K.A Golden Knight
Arrows Minions Wizard P.E.K.K.A Ice Wizard Golden Knight
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Ice Wizard Golden Knight
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Minions Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard Golden Knight
Goblins Minions Prince
Arrows Wizard Prince Golden Knight
Arrows Wizard
Golden Knight
Arrows Minions
Arrows Prince
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Minions
Arrows Wizard Prince
Arrows Wizard Golden Knight
Minions Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard Golden Knight
Arrows Wizard Prince Golden Knight
Arrows Golden Knight
Arrows Wizard Ice Wizard
Minions Wizard
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Minions Prince
Arrows Wizard Ice Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Minions Golden Knight
Prince Golden Knight
Prince P.E.K.K.A
Wizard

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