My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Goblin Barrel Baby Dragon Witch
Zap
Goblins Mortar Goblin Barrel Witch
Barbarian Barrel
Goblins Mortar Goblin Barrel Witch Giant Skeleton
The Log
Goblins Goblin Barrel Witch Giant Skeleton
Earthquake
Mortar Goblin Barrel Witch
Arrows
Goblins Goblin Barrel Witch
Royal Delivery
Goblins Goblin Barrel Baby Dragon Witch Giant Skeleton P.E.K.K.A
Fireball
Mortar Goblin Barrel Baby Dragon Witch
Poison
Mortar Witch
Lightning
Mortar Baby Dragon Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Barrel Mortar Baby Dragon Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Goblin Barrel Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
P.E.K.K.A Mortar Goblin Barrel Giant Skeleton
Mortar
Arrows Baby Dragon
Goblin Barrel
Arrows Baby Dragon Giant Skeleton P.E.K.K.A
Baby Dragon
Goblins Mortar Goblin Barrel Witch Giant Skeleton P.E.K.K.A
Witch
Baby Dragon Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Goblin Barrel Baby Dragon Witch
P.E.K.K.A
Arrows Goblin Barrel Baby Dragon Witch

Defense Synergies 0 10

Goblins
Mortar Giant Skeleton
Arrows
Mortar Giant Skeleton P.E.K.K.A
Mortar
Goblins Arrows Baby Dragon
Goblin Barrel
Baby Dragon
Mortar Witch Giant Skeleton P.E.K.K.A
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Goblins Arrows Baby Dragon Witch
P.E.K.K.A
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon
P.E.K.K.A Goblins Mortar Witch
Mortar Witch P.E.K.K.A Goblins Giant Skeleton
Witch P.E.K.K.A Goblins Mortar
Arrows Giant Skeleton P.E.K.K.A
Arrows Goblins Baby Dragon
Arrows Mortar Baby Dragon Witch
Arrows Baby Dragon Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Goblins Mortar
Goblins Giant Skeleton
Goblins Witch Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon Witch
Mortar P.E.K.K.A Witch Giant Skeleton
Goblins Arrows Mortar Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Goblins Arrows Mortar Witch P.E.K.K.A
Arrows Mortar Goblins Baby Dragon Witch
Arrows Mortar Baby Dragon Witch Giant Skeleton
P.E.K.K.A Mortar
Goblins Arrows Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Giant Skeleton P.E.K.K.A
Arrows Mortar Baby Dragon
Giant Skeleton P.E.K.K.A Goblins Witch
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Witch
Arrows Baby Dragon Witch
P.E.K.K.A Goblins Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Goblins Mortar Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Witch
Baby Dragon Witch
Witch Goblins Mortar Baby Dragon Giant Skeleton P.E.K.K.A
Arrows Baby Dragon Witch Giant Skeleton P.E.K.K.A
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon Giant Skeleton
Arrows Mortar Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Arrows Mortar Baby Dragon
Arrows Baby Dragon Witch
Arrows Mortar Baby Dragon Witch
Arrows Baby Dragon
Arrows Mortar
Goblins
Arrows Mortar
Arrows Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Witch
Arrows Mortar Baby Dragon
Arrows Mortar
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Witch
Baby Dragon Giant Skeleton
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Witch
Witch
Arrows Mortar Baby Dragon Witch
Arrows Mortar Baby Dragon Witch
Arrows Mortar Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Mortar
Arrows
P.E.K.K.A Giant Skeleton
Arrows
Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon
Arrows Mortar Baby Dragon
Arrows Giant Skeleton
P.E.K.K.A
Baby Dragon Witch Giant Skeleton
Witch
Mortar Baby Dragon Witch Giant Skeleton
P.E.K.K.A
Mortar

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